This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
It was this game: https://epicmafia.com/game/5544337. Furansu's n1 meeting said "Convert into a mafia?" When there wasn't any converting role in the game.
deletedover 9 years
This is just a suggestion and by no means has to be done but I've just been thinking about it for a bit.
If i remember correctly, back in the day when you edited your page bio, i feel like there used to be more freedom with editing and personalizing it (or maybe i'm just imagining it). but I think it would be cool if we could get that back or in general. Like being able to use html tags and whatnot to personalize the bio.
i think i'm done adding new roles after Bride. just fixed the bleeder, mistletoe messages being on the previous day. please let me know if this isn't fixed
This one's a Golbolco role (wowee self-advertising). It forces everyone to talk only in whispers (with leaks included) for a day. I need to make the sprite better though.
I really like this one, it's sort of an anti-virgin role. Once a game during the day it can choose to disable all night actions the next night and makes the following day a forced-lynch day. That could prove really useful and is balanced as the mafia won't be able to act either.
Deceiver - Visits one person every night. - The deceiver will appear to visit that person instead of their actual visits. - Sided with the mafia.
similar mechanic to ninja but instead of hiding visits, redirects them. voting no one will have no effect. choosing to visit someone in the deception meeting will make it appear as if the deceiver (and mafia, if he led the kill) visited that person instead of the mafia target
i think i'm done adding new roles after Bride. just fixed the bleeder, mistletoe messages being on the previous day. please let me know if this isn't fixed
Spirit -Every night can chose one player -Will posses them -Can use their gun for them, can talk for them, and can see any whispers involving them -Doesn't attend mafia meetings -Sided with the mafia
So basically the spirit can use a persons gun(unless they use it first), can vent the person and any whisper will look like a leak to them.
so its an incredibly overpowered vent
each individual thing this role does could be a separate role
Also, I think that there should be a focus on making more mafia roles after all the village roles that have just been added. To help start that off, here's an idea that I totally didn't steal from someone who doesn't play anymore:
Spirit -Every night can chose one player -Will posses them -Can use their gun for them, can talk for them, and can see any whispers involving them -Doesn't attend mafia meetings -Sided with the mafia
So basically the spirit can use a persons gun(unless they use it first), can vent the person and any whisper will look like a leak to them.
Here's a role made by Error (with consultation from moi) in the chat box just now:
Virologist:
-Every night, the Virologist visits one player to infect them with a pathogen. -The pathogen spreads when infected players visit non-infected players or non-infected players visit infected players. -The pathogen is undetectable and doesn't do anything to the infected. -Roles that do not visit will not become infected from doing actions on infected players. -Doctors, nurses, surgeons, monks, and quacks cure players of infection. -If visited by a shrink, the virologist converts to doctor. If visited by a quack, the virologist converts to poisoner. -Wins if all living players are infected. -Cannot win if killed/lynched.
i dont actually agree with this and i dont think it can ever be properly implemented without being autowin or autolose but for the sake of ideas here's a revision
Virologist - On the first night, selects a player to infect - If that player veggies, choose again the following night - Visiting or being visited by an infected player spreads infection - Medical roles can cure the infection until everyone is infected - If visited by a shrink, the virologist becomes a doctor and the infection is cured - If visited by a quack, the virologist becomes a poisoner and the infection is cured - After everyone is infected, the village is alerted and has one day to find and lynch the virologist before they all die
system message The village is sick! Find the virologist before everyone dies!
Loan Shark Created bycoolkidrox1236 months ago Each day can loan a room to one player who can then choose another player to room with In exchange for the room, the player gives the Loan Shark their voting right If the player that rented the room gets killed while inside the room the killer must pay the renter's debts by giving the Loan shark their voting right. Therefore revealing to the Loan Shark (and maybe the other players) who the killer is. The renter can choose to repay their debt to the loan shark on a later day but each day they leave it off the debt will rise and once they finaly pay their debt the loan shark gains the amount of votes that the player was in debt for. Wins if all players in the game used or were in one of his rooms once in the game. (similar to alien)