This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
creates tripwire alarms which it installs at another player's "house," anyone who visits them triggers a notification that they were caught visiting the next day.
fixes sabotaged items.
gets a prompt when holding the bomb (red wire/blue wire/green wire). if the correct wire is chosen, the bomb is defused. if not, the bomb detonates.
can offer "uproot" option to tree so that they may resume their role as a voting member of the town once per game.
Engineer https://epicmafia.com/role/15678 - All fabricated items the engineer receives will be fixed. - The engineer cannot be sabotaged. - 50% chance to prevent bomb explosions - Sided with the village.
i don't think village has any way to combat fab/sab currently so here's this
mechanic is a better name but you seem to have your heart set on engines
https://epicmafia.com/role/15677 tbh I feel like the prisoner role has some interesting potential while being fairly simple (prisoners can clear each other, but mafia can also cc)
That one sounds funny, but what is half a day? I think it would be entertaining that when the bureaucrat releases all reports, everyone is silenced. So someone can receive new information that would affect their vote (or pretend to), but other people would not know what until the next day.
Another Useless Village Role:
Prisoner (like Prisoner's Dilemma) -Vote only counts if all prisoners in a game vote for the same person. Otherwise, vote weight is zero.
Sacrafice - When killed / lynched blocks all actions that do not instantly kill a person. (Everything except mafia kill/town kill/ third kill. Roles that randomly visit, do not visit. Day actions next day also do not work except guns and knifes.)
Cult Sacrafice - If culted, Cult wins the game, Goat dies.