This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
In that case, we could add the Mediator. In irl Mafia, the Mediator has can communicate with one player per night. The Mediator can ask one question and the dead person would have a few seconds to communicate with sign language. Maybe the Mediator has a chance to allow the dead to whisper or talk to the Mediator in Epicmafia?
ok i'll think about graveyard mechanics. i'll add heartbreaker this weekend some time..
we should get a thread going for site suggestions too
I think you should make a stickied suggestion subforum, like complaints and bug reports. That way it's also more accessible/visible to people in other lobbies.
That would be great if you ever were going to do a really big update on how the game works as a whole, since there's so many fantastic roles floating around that interact with the graveyard but simply would be too overpowered or be all wonky.
The problem is, if the Soothsayer is just watching the graveyard chat then it can basically figure out everybody's moves and probably a lot of people's roles. It just doesn't work if the graveyard knows everything.
i mean, the graveyard functions great right now. it's educational for new players to be able to see all the player's actions. but i guess we could introduce a new mode where graveyard is isolated, and then the resurrectionist (and other graveyard <-> village communication roles) could work
the resurrectionist would require me to change the code so that players who died are sent to some after life meeting where they can't see the world (the dead knows everything right now)
This is the biggest reason why I dislike any role interacting with the graveyard in most any way at the moment.
the resurrectionist would require me to change the code so that players who died are sent to some after life meeting where they can't see the world (the dead knows everything right now)
heartbreaker sounds like a good sandbox role to me
deletedover 9 years
It wouldn't be that inbalanced if when resurrectionist is in the game, the person who died can't speak to other people in the gy until they choose yes/no to resurrect
It won't be that op in sandbox as resurrectionist dies as well, and in main it would be balanced depending on the setup
It would be a role that adds another layer to the game and could make for some interesting setups/moments