This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
NOTE 4: I don't think quoting things over and over again is going to make Lucid pay more attention to your stuff. Maybe try rewording it and adding to it if you feel like it was overlooked the first time?
clockmaker is a neat role implemented incorrectly, although i don't think you need to make clockmakers to make good roles
butterfly is easy to make, isn't it? it's simple, yet novel
simple/easy doesn't always mean bad, but it doesn't always mean good either
i also have friends ive tried to introduce to epicmafia but couldnt get into it because there are too many roles. i don't think there's ever too many roles, but i do think bloat is always something to avoid
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
sure, decide on a name + icon
actually, can you describe how this is useful?
It's intended as more of a wildcard/surprise role, I don't think it'll ever be useful in ranked games. Think of it as a sleepwalker that hands out an item.
I'll name it Magic Man. I'll update this post with an icon later, it'll probably be a mix of illusionist and dreamer if you're still interested in implementing it.
edit: here's the icon Pretty much a flipped illlusionist with sleepwalker color scheme and a fancy red collar. I tried to make it look like he's grabbing something from his hat.
It's intended as more of a wildcard/surprise role, I don't think it'll ever be useful in ranked games. Think of it as a sleepwalker that hands out an item.
I feel like the role could actually belong in the right kind of ranked setup, but it might be pretty specialized and limited in use.
In unranked setups and Sandbox though, I think it could be really fun.
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
sure, decide on a name + icon
actually, can you describe how this is useful?
It's intended as more of a wildcard/surprise role, I don't think it'll ever be useful in ranked games. Think of it as a sleepwalker that hands out an item.
I'll name it Magic Man. I'll update this post with an icon later, it'll probably be a mix of illusionist and dreamer if you're still interested in implementing it.
If I may, I would like to suggest Gypsy since gypsies are strange creatures who go out and sometimes give strange objects.
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
sure, decide on a name + icon
actually, can you describe how this is useful?
It's intended as more of a wildcard/surprise role, I don't think it'll ever be useful in ranked games. Think of it as a sleepwalker that hands out an item.
I'll name it Magic Man. I'll update this post with an icon later, it'll probably be a mix of illusionist and dreamer if you're still interested in implementing it.
Bard Created bycoolkidrox1237 months ago in the morning they can choose someone to play a tune to and that person falls asleep that night. this leads to that person to be role blocked this leads to that person not being able to join their faction's chat because they are asleep.
in fact, here's a full revamp of the clockmaker time system
the current meta is 2 town 1 mafia kill to win, and you gain an extra life if you kill town n1 which is your most likely kill so that's silly and basically gives cm 2 lives and an easy-peasy wincon
clock starts at 6, wins on 12, dies on 9, life on 3
killing town adds 1 hour killing mafia adds 2 hours killing third removes 3 hours
fastest victory is killing all 3 mafia, followed by 2 mafia 2 town, 1 mafia 4 town, or 6 town
killing 3rd party n1 gives extra life, allowing sidekick to be used as a sacrificial extra life for cm while risking alerting the town that there may be a clockmaker
killing 3rd under any other circumstance becomes a risk to winning, giving clockmaker something to actually avoid while competing with village for the mafia is his primary goal
additionally, clockmaker has to avoid town+mafia as his first two kills, so it must be town+town or mafia+mafia, again making clockmaker use his clock instead of blindly killing
it all works out perfectly and it's as simple as 1 2 3
this will make clockmaker significantly harder which is a good thing, it's an easy mode killer right now
how about finally fixing clockmaker so its not an autovested killer with an early game wincon
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
I was considering something similar to this, but with a bit of a twist since it would be a trickster sort of role. I think it should also have negative possibilities. Maybe you get a gun, maybe you get blinded. Maybe fiddled or you get a fab gun, etc. Maybe you get a vest or you get poisoned. It could either be a single meeting that determines a random (either good or bad) item/action, or you could have an action with a predetermined set out positive actions (items, etc) and a separate action with a predetermined list of negative possibilities (blinded, poisoned, fab items, whatever.)