This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
deletedover 9 years
I personally think that Cthulhu is an alright role when cult isn't present, even if it can't win alone.
I would rather not get lucky and both survive to D4 and just so happen to hit 3 mafia in a row. The most common way to win Clockmaker is with 2 town and 1 mafia. There's not a lot of freedom here. I personally think that the time should jump around a lot. Maybe mafia for 4 hours or something like that. This way, there is a lot more risk.