This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
sure, decide on a name + icon
actually, can you describe how this is useful?
its useful to mafia
probably shouldnt accept every post on first glance
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
-sided with village -gives out random (real) item (gun,vest,crystal,bread,key,knife,bomb,snowball) every night to a random player -appears as villager to self -does not appear to visit
sure, decide on a name + icon
deletedover 9 years
The trophy pet should only be for people who have won trophies
Gambler (lilin #unban) - Shoot for the stars! - At day time, picks a person to go to a meeting with them at night - At night time, gambler and the chosen person will play rock-paper-scissors - The one who loses will die - Town-sided
Gambler (revision) - Each day, picks a player to gamble at night - Both players will pick rock, paper, or scissors in separate meetings - The loser dies the next day unless there is a tie - Wins after 2 successful gambits - Third party
This is a pretty novel mechanic while still simple and familiar, and the the role itself fits into the theme of the game pretty well.
Duelist (PapaJacky) - Town - Once a game can challenge someone to a duel during the night-time - The next day, a gun will be given to both players - The guns can shoot anyone but will not hit anyone other than the duelist and the challenged party
Duelist (revision) - Each day challenges a player to a duel at sunset - They will both receive a gun and learn eachother's name at night - The guns will be anonymous and miss anyone except the participants - The loser's will won't be revealed - Wins after 3 victories - Sided with third party
This, on the other hand, is a more exotic role, and looks pretty dope in unranked. We used to play a 4 player setup early in the mornings in Sandbox consisting of 3 Sheriffs and 1 Sniper; one of the Sheriffs would take a shot, and if he misses, Sniper has to snipe the other Sheriff before the other Sheriff shoots Sniper. It was sweet as heck, and this baby could bring that back. It's a bad role for ranked, but who cares about ranked?
Is it time for an official Battlesnakes Lobby? I nominate Ohdearmycatisgone for owner.
deletedover 9 years
lucid, your battlesnakes minigame is by far the most popular game on the site. it's even spanned its own dedicated playerbase who play nothing BUT snakes. how about a ranked elo function???