Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
I like Bombsmith (don't like the name: Demolitionist is better maybe?), and agree that the bomb should be an item instead of a conversion.
I think Defuser should actually just be combined with Mechanic and given a new function. If someone visits Mechanic, then they will defuse any bombs in your inventory. Saboteur can also defuse bombs.
I don't really understand Mayor. Is it a role, or like a gamemode that gives the town a new option to vote on? Is it a "nobody starts as this role" situation? I need more clarification please. From the way it sounds it makes it out to be more of a condition than a role, which is interesting, but couldn't the mafia just kill a town-sided mayor the night after they're elected?
-receiver picks if they want to open it (yes/no) - 50/50 chance of exploding owner (maybe 75/25 75 being getting an item) - if yes, recieves a random item (or maybe just gun)
Mailman -mafia sided (maybe must act) - gives out packages - 50/50 chance of exploding owner (maybe 75/25 75 being getting an item) - if yes, receiver recieves a random item (or maybe just gun)
-receiver picks if they want to open it (yes/no) - 50/50 chance of exploding owner (maybe 75/25 75 being getting an item) - if yes, recieves a random item (or maybe just gun)
Mailman -mafia sided (maybe must act) - gives out packages - 50/50 chance of exploding owner (maybe 75/25 75 being getting an item) - if yes, receiver recieves a random item (or maybe just gun)