Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
Also, if the Defuser was ever made another role could be introduced that jammed guns (once again I can’t remember if this is already a thing). If they visit a gunned role at night the gun is useless - so if they visited Sheriff and they hadn’t already shot the gun would be useless for that day phase and if they visited gunsmith they would given out useless guns on the night they were visited.
The point of the wires is that you can't have a defuser running around just knocking off the bomb whenever he likes and not having any restrictions on it.
Bomb is a crucial role in setups like TEO, GAI, and A&R because he's an unkillable role unless you sac a member of your team. Making the defuser work for the defuse is both thematic and gives the town the edge in negating the effect of his actions.
The alternative is to give the defuser one defuse action and he can only use it once the bomb has claimed/been stalked. That's not as fun.
Also, if the Defuser was ever made another role could be introduced that jammed guns (once again I can’t remember if this is already a thing). If they visit a gunned role at night the gun is useless - so if they visited Sheriff and they hadn’t already shot the gun would be useless for that day phase and if they visited gunsmith they would given out useless guns on the night they were visited.
I think the “Demolition Man” (better name than Bombsmith imo) should be able to give a vest exactly the same as Blacksmith does. However, the user isn’t told if they have received a blacksmith or demolition vest. The vested individual works exactly the same as bomb so that if they’re shot or killed at night they will die and take the killer with them. If the Demolition Man visits an already existing bomb they turn into a blue. Town role.
The Defuser should be able to visit any person at night, if they hit a bomb or a Town with a bomb vest - the bomb is defused. If they visit the Demolition Man any vest given out that night is useless (the receiver still gets the vest but it is useless).
I’m not a fan of the wires for the Defuser. I think they should just be able to defuse any bomb they visit - also if they are handed a bomb it should be defused too.
But again, why can't the mafia just kill the Mayor on night one? Doc isn't an answer, that means you couldn't build a Mayor setup without a Doc. Unless we're ok with it 100% relying on Doc, I think we need to retool it.
add doc Mayor is a setting, the town votes for a mayor d1, when mayor is elected they are stripped from their old role and plays to allignment with 2 votes and a gun (i think thats fair)