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New Roles, Items, Game Mechanics

over 8 years

Bug and role fixes thread: https://epicmafia.com/topic/80934?page=1

How to make a role: https://epicmafia.com/topic/80958?page=1

Role interaction: https://epicmafia.com/topic/81045?page=1

Suggestions for the website: https://epicmafia.com/topic/81096?page=1

Moderator functionality suggestions: https://epicmafia.com/topic/81127

Report suggestions: https://epicmafia.com/topic/81126?page=1

UI suggestions: https://epicmafia.com/topic/88317?page=1

This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.

Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.

Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.

NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.

over 8 years

sl0nderman says

Good news guys, I fixed trickster
https://epicmafia.com/role/15782


itd be an interesting concept for a new role, not trickster



trickster should decide who they give the item to and thats all
deletedover 8 years
I think the only change to trickster should be that they know who they gave what item to
over 8 years
add nomad
over 8 years
Good news guys, I fixed trickster
https://epicmafia.com/role/15782
over 8 years
war demon
over 8 years
deletedover 8 years
It's an apprentice and a current consigliere combined. There are too many roles.

Just like Diabolist should not exist because Voodoo, Trapper with Ceptor, Snowman with Drunk and Hooker, Surgeon with Trapper and Bodyguard, President with Celebrity and Civilian, Justice with Mistletoe (even if he's town), etc.

Then there are stupid roles like Cutler that have no use in the game and add no new mechanics, knives are not a good item because guns are much more effective and have more interactions. Besides, all new mafia roles (Heartbreaker, Filibuster, Prosecutor) are flawed and don't bring nothing new either.

Associate, Slasher, Nurse, Confused Cop, and a bunch of investigative roles: Psychic, Justice (and Penguin if you consider it) etc. are not needed.

Monkey is overpowered driver and again, adds nothing new because even if the whole changing visits is not on any role, it's just a mix of Driver plus Roleblocker and performing the action someone else does isn't benefitial for any alignment anyways.

Cyborg and Zombie are other unnecessary conversion roles.

And then there's Huntsman and Trickster but I think it's obvious they're not needed.

I have checked and deleting unnecessary roles I think there could be 120 roles, instead of the 162 there are now. I wouldn't add the role Director myself, but since there are a bunch of mechanics that I don't even know because there are too many, it would be useful now.
over 8 years
It's pretty much the same.
deletedover 8 years
Yes it's a better version.
over 8 years
Doesn't Consigliere already exist
deletedover 8 years
Director

- Can visit one person every night.
- Hides that person's visit.

Consigliere

- Attends mafia meetings, but cannot vote.
- Becomes a Mafia once last mafia alive.
- Appears as Villager when investigated until then.
- Sided with the mafia.
deletedover 8 years
Widow

- If lynched, votes will be disabled the following day.
- Sided with the mafia.

Like Secretary but with strategy.
over 8 years
LockSmith (Open to name suggestions)
• Visits one person every night and locks their door. (Like after they come home)
• A character with a locked door can still visit, but no one can perform actions on them.
• Sided with the village
https://epicmafia.com/role/12866

Bouncer
• Visits one person every night and prevents them from being visited.
• The character can continue to visit, but no one can perform actions on them
• Does not attend mafia meeting.
• Sided with the mafia.
https://epicmafia.com/role/15743

These are made for Main Lobby more so than Sandbox, especially the Bouncer role (Which I acknowledge may become very overpowered in Sandbox).

Genie
•Can choose one person at the start of the game.
•That person can ask for a wish whenever necessary.
•Each time he asks for a wish, it has the potential to go wrong. (60% 80% 90%? You can get more specific on the percentages later)
•Every consecutive wish increases the chance of a wish going wrong.
•Wins if their owner dies by a wish and they become free.
https://epicmafia.com/role/15760
over 8 years
Megalomaniac also should turn into a random mafia role on dead.
over 8 years
idea i thought of

it would be nice if there was like little win banners for whichever alignments won

and I think it would be nice to like get different people from the community to do the art from them

idk
over 8 years
Another role I thought of (PLEASE ADD THE DELEGATE):

Megalomaniac

• Appears to self as random town-sided role from the current setup.
• If that role would normally have a meeting, the Megalomaniac also has that role's meeting.
• Any effects that would be caused by the imitated role's passive abilities or meetings do not actually happen (for example, if the Megalomaniac appeared to themselves as Gunsmith, the Gunsmith meeting would not give the selected player a gun, and if the Megalomaniac appeared to themselves as Virgin, being lynched would not trigger the Virgin effect).
• Appears as Megalomaniac on death/lynch.
• Sided with the village.
over 8 years
Veg lover:
-3rd party
-Non hostile 3rd
-night 1, choose a number
-In the end, if the number = number of people who sui + veg that game, you win
over 8 years
I still want my third party Voodoo role
over 8 years
Golbomaniac:


Can choose once per game to release madness of some sort

(ideas?)
over 8 years

Cubotv1 says

roles and stuff



https://epicmafia.com/topic/80958?page=1
over 8 years

Cubotv1 says

Moonstone

Each night, watches the moon

Recieves a report of what stage the moon is in

Every visit, the stage of the moon goes up 1

Unless there are 3 visits in which stage of moon goes down 1

If gunned, stage of moon goes down 1

If it gets to full moon, turns into a werewolf which never reveals itself

If it gets to no moon, turns into a vampire

If crystalled, there is an eclipse and the moonstone becomes naked the next night

If moonstone dies before full moon, no moon or eclipse, a moonstone will be given to the last player that visited him. The moonstone must be passed around each night, and it will alert you who held the moonstone last. You can not pass to someone who has already held the moonstone.

If the moonstone is given to a werewolf, they are converted into a moonstone

Sided with third party, attends werewolf meetings at night.

Werewolf can not win if moonstone dies, hence they need the moonstone to be converted into a moonstone to win.

If vampire is given a moonstone, they are converted into a werewolf


This has potential, but I think it needs some revisions. Also, maybe call it a Lunatic instead of a Moonstone so the item and role don't get confused (Lunatic comes from the word Luna meaning Moon, of course.) I'm not too sure about your Vampire role since it doesn't seem unique enough to warrant another converting third; in my opinion, conversion should be an afterthought for a Vampire role. The idea of Moon phases sounds pretty good in my opinion, should probably be added to every Mafia game. Other roles could manipulate it that way, too.
over 8 years
i hope he keeps making roles
over 8 years
Lucid, every time you say this will be the last role, its like someone that says he will be leaving EM.
over 8 years
The Introvert

Can be "pretend" converted to cult, mason, cyborg, zombie, but, is actually still sided with village even though they can end up taking part in the meetings.

The Auditor

Like the yakuza, but, the auditor kills a mafia other then themselves in order to convert a villager once per game.

The Lumberjack

Strongman like role that gets to kill once per a game at night or day, sided with village, and everyone gets a three second warning that the chainsaw is being revved when the lumberjack is about to kill someone. The person instantly dies unless lumberjack is somehow killed before the three seconds is up.

The Bully

Village sided. Visits someone at night and that person loses the ability to vote the next day, but, is still able to speak.
deletedover 8 years
Alpha werewolf

If they eat someone, they convert them to alpha werewolf

Alpha werewolves meet at night

Can not eat eachother

Do not gain invincibility if they eat correctly, and don't get revealed when eat incorrectly

Win when outnumber town, sided with third party

If eat werewolf, or if werewolf eats an alpha werewolf, town is notified 'There's a full moon out tonight' (idk about this, but there should be some sort of role interaction)

Alpha werewolf icon is the werewolf icon but blue