This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
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deletedover 9 years
Black hole
- Once during the day, creates a black hole
- Anyone who talks in the next 5 seconds dies
- Sided with the mafia
Boomerangist
- Starts off with 1 boomerang
- Like arsonist, picks targets who the boomerang will go through
- During the day, sets off his boomerang. Anyone the boomerang passes through will be investigated
- Sided with the town
Deblox
- Each night, recruits someone to be a Deblox. They become a deblox, however they remain as their role. So if he converts mafia, they still kill & attend mafia meetings, but deblox meetings too.
- Wins if they convert the whole town thats alive to deblox.
- Meetings are anonymous, if the deblox leader dies deblox is removed.
- You can be cult and deblox at the same time, etc..
Bee seems fine to me. Except it just seems like a drunk/angel/poisoner combo.
If I were doing it, the bee is assigned a queen, and the queen knows who the bee is. The bee can once per game switch places with the queen. Anything that would happen to the queen would instead happen to the bee. So if the queen visits a granny, the bee will instead visit the granny. If the queen would be driven, the bee will be driven. Etc. In essence, 1/game the bee performs and receives all the visits the queen would normally get. Even, self visits. So a jailer who was queen would be replaced in the jail meeting by the bee.
Garbage man just seems like an overpowered poisoner to me, though. Doesn't seem to add much to the game. Sure, poison bombs, but there's got to be a better way to implement it. Maybe a gasser--works like arsonist but with poison gas that poisons the people.
Butcher Gives a working knife to a non-mafia member once per night. The knife will not kill a mafia member. (e.g. will show up as if it hit a bulletproof vest) The knife can kill other villagers. The knife has a 50% chance of revealing, 50% chance of being anonymous. Sided with the mafia.
Hornet - All hornets meet at night but cannot talk. - They choose a player to poison to next day. - Wins when hornets outnumber village. - Sided with third party
more of a fixed cult focused on defending itself rather than growing
Knives made new ways to bleed, so I'm gonna give a few suggestions off the top of my head for new ways to implement poisoning into the game.
~ Bee/Wasp +3rd Party +At the beginning of the day, the bee/wasp is assigned a queen (think angel) +Wins if the queen survives +Bee: Once per night, can distract a player with x meeting. Player is roleblocked (I dunno what the meeting would be, but f!ck bees amiright) +Bee: Once per game can sacrifice itself. Bee is killed and a player of its choosing is poisoned. This meeting can possibly work like terrorist, or it can be like knives where you can use it at day or night, Wasp: Can poison one player each night. No other meeting options.
~ Garbage Man +Each night, gives out a stink bomb to any player (including self) +Immune to poison +This will appear as a regular anarch bomb and employ the same gameplay +When the bomb explodes, the player holding it is poisoned. +The bomb will not reveal Garbage Man (gotta make it a bit different than anarch) +Wins if three poisoned players die
A generic town sided poisoner. I think maybe native/indian with a blowgun because y'know blowdarts.
Nomad - Votes do not count during the day. - Visits one person each night to join their alignment (village or mafia) - Visiting third party will give the Nomad no alignment. - Wins with alignment. - Third party.
clarification it's essentially a controlled politician. instead of changing alignment automatically, the nomad chooses who to follow each night and sides with them. the nomad wins if his side wins.
for example, if the nomad visits a cop (village) and village wins the next day, nomad will win; if nomad visits godfather (mafia) and mafia wins the next day, nomad will win.
the key difference between nomad and politician is that nomad is able to choose an alignment by learning the roles of players in the game and instead of 2x vote power, he has no voting power
the reason for no voting power is because it would be too powerful and mafiasiding on lylo would be the meta. it still *appears* to vote so people can't discern who the nomad is.
i decided that vote change on my own idk what others would think but i believe it creates balance
Shaman + Blesses one player each night + That player is protected from mafia curses (fiddler, silencer, blinder, voodoo, diabolist, saboteur) the following day + Items from fabricator or associate either disappear (think thief) or turn into regular items. + Chosen player receives a system message "You have been blessed for the day..." + Sided with the village
I think this could be bretty great for dealing with fiddler and everything because they can be annoying. The list of roles affected is negotiable, and I'm not sure if fabbed/associate items would be 'fixed' or if they would just vanish. The system message is to clear up monk confusion, so it could be removed if its a bad idea. What do you guys think?
Visits someone at night. Converts themselves into that alignment for 1 night. If converted into mafia, will become vanilla. If converted into town, will become villager. Dies if converted into third-party. If anyone attempts to convert Nomad, their role will be revealed. Must convert. Wins if alive when game ends & in the winning alignment.
We were talking about it earlier but she's sleeping right now so I'll ask her when she wakes up to make sure.