a more efficient way to do this is to just have setups that arent played after x time get a reset when theyre next hosted.
As time moves forward, so do the abilities of the players who play the setups. But for the oldest setups, dating back to setup 163, even a decent number of plays won't change the win percentages by too much. The points are calculated based on the statistical chance mafia/town has at winning a game, but some setups can turn from mafia-sided to town-sided or vice versa, thus making it more profitable to play a setup which is recently town-sided but statistically mafia-sided over all of time. So I ask that statistical percentages be based on the last N ranked games played, where N has an upper bound, an example being 500.