Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
I'm gonna need a noise for gambler. I keep vegging because I tab out after I make my night choices and BOOM random gambler. Maybe something like a trapping or magic appearance sound effect.
https://epicmafia.com/game/6783414 "After investigations, you suspect that TheStyleAisle is sided with the third." uhhh can we get something like "sided with the killers"
-Can give a tomato to one person every night. -Tomato can be thrown at another person during the day. -Tomato places a vote on whoever it hits. -Sided with the village.
Bakerfarm is basically a really basic 3-person pointfarm setup. Sandboxers use it to get points for their alts, that’s all it is.
I see where you’re coming from. Correct me if I’m wrong, but going off of the way you just described the current meta to me, it sounds like Comp/Ranked could use a role/mechanic that allows people to advance their personal scenario, similar to how a gun gives someone their own ml. Maybe another item-giving role that plays with votes somehow. I think I saw a role called Protester that did this, but I need to go dig it up.
Honestly, the way you describe Comp is worse than I thought. I’m well aware that it’s been in a sorry spot for a few years now, but it sounds like the issue is only compounded by the site’s community norms and the moderator team doing too little. Unfortunately though, without the community changing their mind on how to operate, I’m not sure how much I can do as a lowly role mod.
The root of the problem with ranked play is that we're in the 6th to 8th generation of pointfarming, where as legitimate pre-EM 2.0 meta based play or EM 3.0 reads based play has for the most part died out of this community.
The only way to remove the impact of pointfarming is to create a stigma around it. Call a spade a spade and create the tools to 1) remove a setup from giving points/stats without having to blacklist them 2) manual control of point payout to reduce setups where the main interaction of the players in the game is to either nl or self vote.
The main appeal I had when I came back to this site in '11 was the thrill of being able to grind out 70 point town wins to stay on the round page. Naturally, Bronto decided that abusing the point disparity was too much skill expression and started blacklisting these setups.
The way I've classified setups are as follows: ~40% townsided: You will be a great player once you're consistent in these setups. ~45% townsided: This setup requires town to use their brain, so you'll probably only play these with your friends/people you can trust. Or if it has a gun. Guns are always fun. 48-50% townsided: You're playing a casual setup with a ml. Have fun pandering to the clear. 50%+ townsided: You're playing a pointfarm and should be ashamed.
I would love to come here and feel like ranked play has been taken over by sandbox with multisetups, roles I don't understand, and the like, but that would take dedication from the mod team meaning it's not going to happen. Short of that, I don't know enough about the party game mafia outside of the near decade I've spent here to tell you what make a good mechanic or what we can do to break the current meta that's actually feasible.
When I read this, I think it would make more sense to have a mechanic that changes voting and/or death than a role for solving this problem.
You're not wrong. The real question is if that mechanical change is enough to stop people ingrained in the meta; or if the meta will persist through people working to subvert it.
Back when Lucid originally removed copy/paste from the game to destroy that meta, it still persisted for a while before a threat to be banned was attached to it to the mechanic in order to enforce it.
That being said, I'm not convinced that a role as revolutionary as the gunsmith hasn't been added in the 10 years EM has been around.
The gun mechanic was perfect for comp setups because it basically just added a ml to some variant of an existing comp setup.
The issue is getting people to use the roles to their fullest potential instead of just making every setup a slightly bigger version of Bakerfarm. And when new roles don't fit or outright break an existing meta, it becomes that much harder for people to start using.
Not sure what bakerfarm is, are those the mass random setups where no one ends up blue?
The real problem is all of the established limits and bans on setups. I'm not even sure if there's a some big list of blacklisted roles/setups but a lot of the reason comp is so formulaic is because of the effort put in to keep it so.
It would be nice to just lift comp bans/blacklists that don't have an established reason to exist so that we have some room as a community to explore new setups. The real problem is that even if you can get someone to playtest a setup, if it doesn't pick up in popularity instantly it remains obscure.
The overcomplication is that you're taking a role which could add a simple yet threatening problem for both the town and the mafia and pacifying it into a role that basically works like Turncoat but with killing someone. It's not particularly competitive, it doesn't need to be a third party role, and it doesn't add a lot to the game. Also, wouldn't town just lynch a duelist if they kill
This isn't my suggestion, but here's a version of the Duelist that Lucid was thinking about adding back in 2016:
-Chooses one person at night. -A showdown is announced the next day. The participants are anonymous. -If the Duelist kills their dueler twice, the game ends and they win. -During the day,
deleteddeletedalmost 8 years ago
I think you’re overcomplicating a very simple idea.
What's overcomplicating there lol. He can just side with anyone.