Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
@Lucid is there a way to make the Learn page show 300 roles rather than 200? Just because you've hit 208 and now it's creating a second page which might be a bit disjointing for people looking at roles
https://epicmafia.com/role/55514 here is a mafia aligned role that appears as vigilante to self and doesn’t attend mafia meetings, but wins with the mafia.
a bit relevant, hope you don't mind a bug report here but if I search your username here I can only see the latest page of things you've posted, going to like page 22 brings me to page 22 of this topic, not page 22 of things you've posted
All covenant members share a meeting at night. Meeting does nothing.
Covenant members kill all converters who visit them (Mason, cult, Yakuza)
Kills all roles who attempt to love them (lover, cupid, mistletoe, heartbreaker)
Vests do not work on covenant members.
Wins at the end of the game, given the condition that all covenant members stay alive at least 3 days (not instant win, wins with whoever else wins at the end of the game.
-3rd party -Role only really works after you die -Each night after you are dead, a random alive visiting role will be haunted, aka role block -Haunting a person twice will kill them next morning -If no visiting role is left, every player will be haunted -Win if all winners are dead -Butterfly f*cks you up
Necromancer:
-Maf, meeting -Each night select a dead player (called A) in your "Reborn meeting" -Each night select a living player (called B, can choose yourself) in your "Curse meeting" -During that night, A visits B and does what A normally does with their role -You get all the reports A would get -Tracking and watching reports only show A and B, not the necromancer
Spirit holder
-3rd party -Start with 4 souls -Each time a town dies, get 1 soul -Each time a maf dies, get 2 souls -Each time a 3rd dies, get 5 souls -Each time you would die, lose 3 souls instead -Win if you die
Gravekeeper
-Maf, meeting -When people die, they show up as other (random) role in game instead (there's a chance they keep their role) -Get a message to see that dead people real role
Mourner
-Town side -Can only use the below ability after there are 3 or more dead people -Only once per game, during the day, send an answer of "YES" or "NO" to the dead. After 30 seconds, the deaths will vote and choose the answer. - Of course, you use chat to type the question. The majority vote will be the final answer. 50/50 will result in random
mourner and ghost found, Mourner should be renamed to something else, like Clairvoyant
Necromancer and Ghosthunter added! I'll get Mourner out in the next hour or so. Finally, if anyone can get me ghost and poltergiest, I can build them today, otherwise, they may have to wait until after my hiatus
Necromancer and Ghosthunter would be nearly unstoppable combo unless if Necromancer is killed.
Phoenix third party version: -After death Phoenix starts regenerating. -Has an option to bring self back to life after 2 full nights pass. -Wins if alive at the end of the game.
town version: -After death Phoenix starts regenerating. -Brings self back to life after 2 full nights pass. -sided with the village.
i have also enabled 'lynching' in graveyard, effectively exorcising players to the underworld. i think it's the perfect mechanic, double-layered mafia game with resurrectionists and other future roles
Necromancer and Ghosthunter added! I'll get Mourner out in the next hour or so. Finally, if anyone can get me ghost and poltergiest, I can build them today, otherwise, they may have to wait until after my hiatus