There's always a lot of bad decisions being made in janitorial games, especially with night actions and basic logic. I’m looking to clear up some of these mechanical fallacies with this thread:
Statistical arguments provided in small text, skip them if you agree with the intuition.
Guilty Testing
Lynch in cop claims if you have two. Lynching the guilty is a cop out(no pun intended) used by bad, unconfident players to avoid taking blame in case they lynched the wrong cop. You get confirmed reports for the rest of the game along with a clear PR.
Situations + reasoning against guilty testing:
Uncc’d Cop
Why it’s a bad idea: you don’t know the janned role. At best, you lynch the lawyer; which is useless anyway since the cop dies right after (doc janned). If the cop’s fake and manages a lucky guilty on the miller you’re pretty much in autoloss. You also lose the ML.
P(RealCop) = 0.5 P(GuiltyMafia) = 0.66, 1/3 mafia is lawyered and a
miller possibly alive. => P(GuiltyMafia & RealCop)= 0.5 x 0.66 = 0.33 ;
i.e. 33% chance of the guilty being mafia
P(FakeCop) = 0.5 Even if
the guilty’s mafia, there's still mafia in the pool outside.
Cc'd Cop
Why it's a bad idea: the real cop either has a guilty on the miller or the lawyer (nilla is lawyered). On the other hand, the janitor may have a lucky guilty on the miller, or bus his nilla. There still is reasonable doubt on who the real cop is.
P(FakeCop) = 0.5 P(GuiltyMiller) = 0.2 => P(GuiltyMiller & Fake Cop) = 0.5 x 0.2 = 0.1 ; to put this into perspective, this happens once every ten games.
Cops With Contradicting Reports
If the cops have an innocent/guilty on the same player, only test the guilty if the miller is naked. The janitor might be bussing his nilla, and the real cop could have an innocent report on the same guy.
N1 Save
Always lynch day one after a docsave. The setup is balanced around the janned role n1, which means one can never be 100% certain on any situation. Lynching janitor takes away the mafia's ability to hide a role, making the setup extremely townsided. Even if the cop's uncc'd, you lynch day one for the lawyer/janitor. Getting either is a near autowin. You have at least two clears the next day, with a hypothetical five- cop, oracle, doctor, save, innocent (if the lawyer's lynched)
Oracle Decisions
Always orc cop if someone was janned. It confirms his reports to be legitimate and allows for report-deduction. Cop reports are extremely useful on LYLO.
If there will be another clear alive the day you die (say, the doctor), always orc your townread. If there's no clears alive the next day, orc your scumread.
A continuation of the previous point, always orc your scumread when there's only one mafia alive. Your TR might still mishammer on LYLO, but revealing mafia gives you a guaranteed win.
Sometimes, a player in the table brings up the 'oracle testing' strategy. This involves lynching the uncc'd oracle to reveal a cop claim, and sounds very appealing to new players. At least it's not as bad as guilty testing because you're now certain, right? Not really; you've still wasted the ML and lynched a PR. Now you're going into 3way with no clears at best. At worst, your doc was janned and the cop dies the next night, leaving you with 3 back-to-back LYLOs, one report, and zero PRs.
Even when not 'oracle testing', someone will always try to fish the oracle even when there are cop cc's. The oracle should claim only if the cop's uncc'd. Don't allow yourself to get fished, and don't unnecessarily roleswap with someone you don't particularly have a townread on.
Report Mechanics
Straight off the bat, any innocent is clear if the lawyer is last mafia alive. This is a very important deduction, and sometimes results in autowin on LYLO.
The number of the day is an indicator of how much more important a report is. The same report is thrice as important on day 3 than on day 1, assuming the player is still alive.
You can narrow down on mafia with reports on later days. Sometimes, there are 2 innocent reports alive on LYLO with 5 players. The oracle is usually still alive, which gives a direct cc between the two non-reported players (one is confirmed lawyer for sure). They could both be mafia too.
I'm pretty sure I had more situations in mind when I started writing this out, but that's all for now. Do post anything you think I've missed out on, I'll add it to the thread.
Basically: use your brain to play. Cop being uncced does not mean doctor is dead. I've played plenty of games this round where maf simply decided to not cc cop even with blue/miller being janned.
If cop is uncced and you're doctor, i.e., you should push hard for a guilt test because it either confirms cop was janned or confirms he bussed one of his partners (in this case you should not save to test for nk's, because since maf should know doc is alive they shouldn't go for cop). Either way it's a win/win situation for town. But the more important thing is: USE YOUR BRAINS. Every game has its own situation and a guide can't predict everything.
The setup's balanced because there can always be reasonable doubt on the janned role night one, if you take away the janitor before he can use his role it's almost guaranteed to be a town win
Jan after doc save is an n2 Jan after cop has already claimed, there is no x factor. Janned status of doc is a binary depending on whether or not cop dies, orc is a binary depending on if something is revealed. Gambiting is unviable
refuting that you should lynch d1 with a doc save:
town always knows the jan role even after nling d1
if doc dies cop dies next
if orc dies you know
cop is claimed
exactly how is the jan going to be effective in this scenario?
ur just lynching into 4 way for no reason
if you know the janned role anyway then shouldn't the same logical deductions mean janitorial would be balanced if you replaced the janitor with another nilla
if cop is confirmed by claiming d1 there is no ambiguity whatsoever
I remember Janitorial 2.0 a year ago. Nearly 100% of games mafia's strat was to cc cop when blue/miller is jan'd and refuse to cc with doc jan'd. Some players were still thinking about claiming jan'd cop role.
And once I had a game with janitor non-janning a doctor and cop still hardclaiming on day start, I started wondering what the purpose of janning was. It was not even a Janitorial if town can easily work out what the jan'd role is.
The setup's balanced because there can always be reasonable doubt on the janned role night one, if you take away the janitor before he can use his role it's almost guaranteed to be a town win
refuting that you should lynch d1 with a doc save:
town always knows the jan role even after nling d1
if doc dies cop dies next
if orc dies you know
cop is claimed
exactly how is the jan going to be effective in this scenario?
ur just lynching into 4 way for no reason
if you know the janned role anyway then shouldn't the same logical deductions mean janitorial would be balanced if you replaced the janitor with another nilla