pranay you're that dude who will report the masons who nl when they outnumber mafia in reverse so they can recruit the last traitor
why try to give random newbies pre-made esoteric logic circuits to deal with situations they've never been in?
let them figure out how it works on their own so they remember it
Thanks. Can some mod please make a new thread combining what dave said with what i said.
pranay, turq was asking for a notice explaining to killer to remember that they can only joint when theres 2 people left alive and cant joint when its 2 mafia 1 killer 1 town
the only sensible answers to those questions btw are:
single game of mafia
repeated game of manhunt(and all other joint win games) in subgames between alignments which can joint win
no, not at all
... in other words, we want people to play for their team as if they'll never play with the same set of people again, but the teams themselves (single players if there's only one) can think about future games and their reputation. and obviously don't punish people for not thinking mathematically about mafia
do the rules apply to the game of mafia, or the repeated game of mafia?
do the rules apply to the game of manhunt, or the repeated game of manhunt?
is it in the scope of the rules to punish players for failing to identify a dominant strategy where one exists, or not?
this is the entire set of variables that specify a site-wide policy on all these things and most other controversies arising from the game of mafia
here's a 6 word summary of this entire thread/idea:
use backward induction or its gt
I am on phone. I cant do anything now. Could you please make a new thread with better formatting.
this is all I can see man

Can someone else articulate turq's point properly. Can a mod please make a new thread with all points combined. Please make an announcement as well.
Asking people to reas this thread during the game is not ogi but it is a lot to ask for
but unironically, thanks for taking the time to put this little guide together. manhunt hasn’t been in main lobby in a long time and i imagine it’s probably a new setup with some unfamiliar roles for a lot of players so having this helps.
THIS IS ACTUALLY VERY HELPFUL BUT I AGREE WITH LACEY PLEASE CHANGE THE COLOR OF THE BACKGROUND BECAUSE IT IS TOO BRIGHT. MAKE IT A BIT DARKER AND IT IS SOLID.
i’m about to head to bed but can probably go more in depth tomorrow, good example is mafia and killer forcing nl with six alive and then each team (maf and killer) both nightkilling, leading to four left alive. in this case, scum automtically would win because they comprise half or more of the alive players. in order to correctly joint, killer needs to be one of the last two standing.
in a scenario like that, the correct play (unless you don’t want to joint i.e. are a fatass) is to force nl with six alive, mafia nk’s and killer kills one of the townies since killer doesn’t have the option to nk. this would then lead to five alive, at which point they lynch the second mafia. this leads to four alive, they force a nl and each hits a target that evening. that said, you also have to take vig into account and i’m deliriously tired right now so yeah, i’ll come back to this.
Can you please elaborate it with scenarios and identify which actions are gt. So mods can add it in the thread.
add in something about joint wins if you haven’t yet because i feel like i’ve seen an alarming number of games in the past where people misunderstood killer’s wincon in the context of joints and ended up screwing them over, i’d like to believe accidentally.
No idiot. I want you to read it and add or append to it to make sure everything is covered. One person can't cover everything. There is a mod team. A team. The team needs to discuss this and vet it. Then you need to make a new thread including everything and sticky it. Then make an announcement that the thread is to be referred.
It'll stick it, is that what you want.
Will a mod do anythint about this?