Player powers are right here for quick reference →
Party Inventory
Tools
2 rapiers [RS]
3 scimitars [SS]
12 suits of leather armor [LA]
1 yew bow [YB]
1 pistol [PG]
Box of Infinite Bullets
Consumables
1 Scroll of Mastery
8 rations
59 Gold Coins
10 arrows
1 health potion
1 potion of strength
Other stuff
1 compass
1 map
Health System
Health can be changed by getting injured, not eating/drinking/sleeping in too long, contracting a disease, etc.
If you have a disease, you're starving, dehydrated, or haven't been sleeping enough, I'll add a tag next to your name that says your ailment so you know what's going on.
White means you are all good and couldn't be in a better shape.
Green means you are in ok condition.
Red means you are not doing too well and are rather unhealthy.
Black means you're dead. It also means I'll mute you for the time being because dead people can't speak (don't worry, there will be resurrection potions!).
So will we be if we end up going somewhere where we have to turn back. Like a lake, someone's private property or whatever the recently blazed path holds.
You guys discuss, and then I'll make a poll for everyone to vote on.
deleteddeletedover 9 years ago
I think we should take the west path, see if we can find a merchant or something interesting along the way. Maybe run into a town.
But it's such an open road and we only just escaped having an entire inn set alight by a dragon... if it's still lurking around wouldn't we be sitting ducks?
The adventuring party, consisting of Nicol, the baker, arisuu, the artist, Ioris, the jester, tyrannosaurusrex, the sheriff, Man, the fletcher, stophammeringme, the gardener, UsernamePending, the Apothecary, Tartosis, the merchant, Whitepimp007, the watchman, xPooky, the chef, iatepewdiepie, the fence, and Minie, the maid, were all staying in the inn when a giant dragon decided to destroy the entire village of Shwartzburg. Luckily, the adventurers are safe, but it seems like everyone else in the village is dead! The party was also unable to grab any food or supplies when escaping the inn, so they're quite vulnerable.
Well, it looks like the adventurers have to hit the road!
There are four paths leading out of Shwartzburg, one in each cardinal direction. Shwartzburg is completely destroyed and still burning, so it's not safe to stay in the area for too long.
The north path seems more rugged and recently made.
The east path is well-lit by torches on the sides, but there's also a sign that says "Private Property, DO NOT Trespass!".
The west path is certainly the most used out of the paths, and it seems safe enough. The adventurers used to see a lot of merchants going down the west path, so it is possibly a path to a town.
The south path goes straight into a small pond. It must be one of those boat launch places that you made sure you didn't slip down as a child.
Remember that you can also use your powers at any time!