This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
im telling you that having a meeting with a kill option and having a meeting without one are two different things and the difference is not the meeting, it's the kill option
im saying to stop using the meeting itself as an argument because that's not a gameplay difference, it's a design improvement that makes the night interactive for players besides just mafia
So you're telling me that having a yes/no kill option is the same as having a yes/no kill option with the addition of talking to the person you might kill?
Well firstly, I don't think any roles should be added around how they perform in sandbox. You say that there are already roles that do things similar but better already, but having a weaker version or sidegrade of a role certainly changes up how any setup is played. I think you're looking at all the roles as if they were in one setup together, like in sandbox, where it would be the case that one is better that the other.
But, if you look at new roles in a setup-by-setup basis, then you can see how having this role can make a game be played that is different than other setups. Do you see what I'm getting at?
the night meeting is just a proper implementation of the role for this site, that's something that if you took away from jailer it would remove significant flavor from em.
i did forget about nling to jail since that's most days
but youd have to change the theme of the role to make it not a bootleg jailer, and then the kind of people who are hardcore forum mafia will be bothered it's not called jailkeeper
There are plenty of difference between this role and the jailer. The lack of night meeting, the lack of kill option, and the fact that it doesn't require a NL. I think it's different enough and people will only call it jailer clone if they look at it from the surface.
I would say an option to kill makes a huge difference in how roles are played.
But huge in WHAT ways? Competitive has roles that combine with others that do similar things better, and in sandbox where you play for fun, theres no need for this role. Whenever someone roles it in SB their thoughts will be "fk, i got the crappy, unfun ver of jailer*suicides*".
What are you trying to accomplish by adding this role that would either add competitive merit or make the game funner? Neither to me.
no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.
you mean a properly made jailkeeper + vigilante
the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well
I think a fair question is why should we deny people the option of using this "popular off-site" role? I wouldn't bring up this argument if this wasn't an already existing role in other mafia versions (as mist said), so please don't say "we can't add every role as an option."
how about "we can't add every variant of the same role"
again, jailer is a well-implemented jailkeeper, the only difference is the option to kill
also, only bringing up the role because it exists elsewhere is circular reasoning. make it because someone else made it
Rolestopper makes no actions (including killing) at all work on their target. Jailkeeper roleblocks & rolestops their target.
I can't see the competitive or fun casual merit to this role. No one is going to be excited to be a roleblocker and competitive has more creative combinations to achieve similar effects..
no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.
you mean a properly made jailkeeper + vigilante
the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well
I think a fair question is why should we deny people the option of using this "popular off-site" role? I wouldn't bring up this argument if this wasn't an already existing role in other mafia versions (as mist said), so please don't say "we can't add every role as an option."
the surgeon and suspect are never used though. Just like the jailkeeper would never be used.
People in main like to stick to their tried and true setups as much as sandbox does. Does this mean we should get rid of most of the roles on the site and not add any new ones? We'll never know what will get use until it gets added officially.
sandbox will always accept new roles as long as they're fairly overpowered or result in lots of deaths
no it doesn't. jailer is a Modified Day Anonymous Neighborizing Jailkeeper Conditional Vigilante.
you mean a properly made jailkeeper + vigilante
the only point here is that jailer kills, all the others are just the fact that epicmafia is not forum mafia and the role is made to match the game and is one of the few roles that does that well
the surgeon and suspect are never used though. Just like the jailkeeper would never be used.
People in main like to stick to their tried and true setups as much as sandbox does. Does this mean we should get rid of most of the roles on the site and not add any new ones? We'll never know what will get use until it gets added officially.