Post if you wanna join, this is a game for 8. I've run this twice before and both times were quite successful.
From the Wiki:
The Resistance is a game where players attempt to deduce one another's identities. The setting of the game is an imagined battle between a resistance group trying to overthrow the malignant government and the government spies infiltrating the resistance group. It is similar in structure to party games such as Mafia and Werewolf, where a small, secret group of informed players attempt to disrupt a larger uninformed group, while the larger group attempts to identify the spies and eliminate them. The Resistance uses slightly different mechanics from similar games, and was designed to avoid player elimination and increase available information for player decisions.
Better than mafia as no one is lynched and everyone participate till game end.
This game will be for 8 players, 5 Knights of Arthur, and 3 Minions of Mordred.
For those unfamiliar,
Each day, a player is a quest leader (this follows a set order) and nominates a certain amount of people to go on the mission.
Everyone then votes on whether the quest should push through or be aborted.
If the quest is aborted, the day ends and the next person becomes leader.
If the quest pushes through, those on the mission proceed to PM me their action for the quest. Knights of Merlin members are required to always pass the quest, whilst Minions of Mordred can choose to either pass or fail. It only takes 1 fail for a quest to fail (except on the 4th quest, which takes 2)
Win Cons:
If 3 of the 5 quests succeed, the Knights of Arthur win the game.
If 5 nominations fail in a row, the Minions of Mordred win the game.
If 3 of the 5 quests fail, the Minions of Mordred win the game.
Anyway, I'm leaning towards saying no to this mission. Call me selfish but from my perspective there's one scum in Sonia & nicki and two scum outside that group. Meaning there's only three town in that group you just picked three people of of. With one mission already failed I'm really uncomfortable just banking on your random guess, CAT.
It wasn't me. I've only played one game of this and before that I did read Resistance 1.0. I was under the impression scum would generally pass the first mission regardless so I wasn't too worried about who I picked.
deleteddeletedover 10 years ago
btw jack is someone who i would approve to go on quests for the remainder of the game. nobody considers that you can just keep approving people that you townread either, and i think the point of there not being experience is actually a good one. jack, do you have any leads of who might've failed the mission barring their inexperience?
deleteddeletedover 10 years ago
i dont really have a beat on any of those 3 but i think that missions can be used more than guess and check, and that you can consider either bringing people you consider to be town instead of just choosing more randoms, because then you're always going to be put in the same conclusions and it's not like scum can't just pretend to pass a mission.
do any of the 3 people who went on the last mission have anything to say in regards to who failed the mission? that's where we should start
deleteddeletedover 10 years ago
shouldn't we be considering the fact that the mission failed with people in that pile instead of just blindly approving another quest? I understand that everyone is just going to say that they didn't fail it but that's the beauty of it all that someone could, i dont know, be lying.
ok see now we have a 1 in 3 guaranteed evil (at least). i had a strong feeling if there was an evil person there they'd fail the first quest, no offense but i don't think many people are experienced enough to decide to play the long con as evil (plus mathematically it's better off anyways for evil to fail quest 1). plus, cat's inclusion of one person from quest 1 in quest 2 is one of the few decent options to go with. approve this quest
my general attitude towards the first quest is approve the first team and no matter what happens we'll learn something, so i'm fine with it
i disagree (even though it doesn't matter now) but i want to lay the foreground that even if the mission fails all 3 are going to tell us the same thing, which is why i believe gaining people you trust over throwing people you hardly know is more efficient, because then you have more to work with
i can get behind that, i'm so used to the pre-established meta playing with my friends that i approve every round 1 quest but this is a switch up so attentiveness shall be raised