if we're freeing A&D

Hibikiover 11 years ago

can we at least remake it again to so that maybe the point payout will be better this time?

Simsover 11 years ago
Welcome back giga
Hibikiover 11 years ago
you are just picking words that you can make a half-assed argument against and ignoring the main point of the argument. the only reason i can see you doing this is because you don't actually care about being right, but looking right.
deleteddeletedover 11 years ago
Giga13
what is happening friends
GIGA! HOW ARE YOU??!!
deleteddeletedover 11 years ago
emperorschance
if mafia wins 60% of the time but gets way less points than the town does for winning then who cares?
Your logic is not welcome here
deleteddeletedover 11 years ago
Slow
Sirius
Slow
too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
what
he's basically saying, say, taking it to the extreme, that if the setup were 100% scumsided, then the wins handed out by that setup would be completely up to chance, they'd be a product of the random assignment of roles/alignments only
if it was 100% scumsided then it wouldn't even be determined by RNG. it would just be a scum win every time.
it's that who won would be determined by rng, bear. the setup would become a complete gamble, and nobody's wins/losses on it would mean anything. he's right. and a&d round might very well just be a big roll of the dice for everybody.
Giga13over 11 years ago
what is happening friends
deleteddeletedover 11 years ago
i didnt mean to plus my own post there, but oh well.
Hibikiover 11 years ago
Lashka
Ah, so anything that is ever decided by the RNG is bad and should be removed? Fair point, let me conside- lol.
you are pathetic
deleteddeletedover 11 years ago
if mafia wins 60% of the time but gets way less points than the town does for winning then who cares?
3
deleteddeletedover 11 years ago
Ah, so anything that is ever decided by the RNG is bad and should be removed? Fair point, let me conside- lol.
1
Simsover 11 years ago
I don't like to gamble so the gamblers fallacy is lost on me
deleteddeletedover 11 years ago
Hibiki
Slow
if it was 100% scumsided then it wouldn't even be determined by RNG. it would just be a scum win every time.
the players who win are the players who rolled scum - that's the RNG
a 100% scumsided setup wouldn't be comp'd in the first place anyway.
Hibikiover 11 years ago
Slow
if it was 100% scumsided then it wouldn't even be determined by RNG. it would just be a scum win every time.
the players who win are the players who rolled scum - that's the RNG
Hibikiover 11 years ago
Lashka
Which is what probability and payouts are there for.

And arguing about those is the Gambler's Fallacy you were spurting for pages earlier.
i'm talking about single games, you god damn idiot
deleteddeletedover 11 years ago
Sirius
Slow
too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
what
he's basically saying, say, taking it to the extreme, that if the setup were 100% scumsided, then the wins handed out by that setup would be completely up to chance, they'd be a product of the random assignment of roles/alignments only
if it was 100% scumsided then it wouldn't even be determined by RNG. it would just be a scum win every time.
Renaldoover 11 years ago
Devante
i was just on your profile looking at your created setups (lol) and saw two with the name Renaldo
ah yeah they're numbered differently.
deleteddeletedover 11 years ago
what happened to the original
deleteddeletedover 11 years ago
pranay comp teo dude stop being a
deleteddeletedover 11 years ago
Hibiki
Slow
too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
what
tl;dr if it's too scumsided unless ur rly good then scum basically win cuz they rolled scum and that's BS when it's supposed to be competitive
Which is what probability and payouts are there for.

And arguing about those is the Gambler's Fallacy you were spurting for pages earlier.
deleteddeletedover 11 years ago
he's got a point. setups are going to break as they tend scumsided
Hibikiover 11 years ago
pranay7744
hey connor- because the original has emotional value to me. If you start a new website mimicking em, it wouldnt be the same for me.
it would be the same roles, just remade so that the ponts are 60/60

the current version of A&D is the remake. the original was by kennedy
pranay7744over 11 years ago
im gonna go get ready for work, will take 30 minutes, so pm me your setup connor, else im keeping the ones that are there.
deleteddeletedover 11 years ago
i was just on your profile looking at your created setups (lol) and saw two with the name Renaldo
deleteddeletedover 11 years ago
connor, there's no such thing as a scum sided setup, unless the % over 100 games is like 60% mafia, that, that sir, is the only way.
deleteddeletedover 11 years ago
Slow
too much difficulty for one side removes autonomy (control of the game's events, or outcome in this case) from the players and puts it in the hands of the RNG that handed everyone the roles at the start of the game
what
he's basically saying, say, taking it to the extreme, that if the setup were 100% scumsided, then the wins handed out by that setup would be completely up to chance, they'd be a product of the random assignment of roles/alignments only