I made an engine that simulates a selected EM setup to be played 1000s of times -- either with pure RNG, or pre-selected CCs between roles, or even "confidence levels" for the various AI.
In short it can try to "solve" games or suggest strategies on a PURELY mechanical basis.
Is it worth sharing?
If I were to release it open-source, what are features folks would like?
I'm going to be writing papers about it cuz I'm really into game theory / systems theory / pure math / etc etc, you need to remember that I have a PhD in philosophy so I'm a professional philosopher