Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
I think it's a *huge* mess to show it upon all reveals. If bride dies, you can just type on "bride" and see what bride does via vocab. If a role dies with a HUGE role logic (e.g. werewolf) that can make it much more likely that someone's will gets overlooked. It really bloats games.
I suggested role logic be revealed n1 so people don't go into the game going "wtf does my role do?"
deleteddeletedover 7 years ago
i don't think it's the end of the world to show it for all deaths etc especially in sandbox when some people might not know all the new roles and you can't hover over roles in closed role setups, but they should be something you can toggle on/off.
They're great in theory, I think they're just broken/incorrectly implemented. See my comment above. They're suppossed to only tell you what your own role does.
deleteddeletedover 7 years ago
whoever suggested role cards and didn't suggest a toggle, i am going to eat you
Un currently it also gives role logic upon deaths and suis which is a bit much. Like, if someone dies, ALL of town will see that user's role logic. Can you make it so it only gives role logic n1 or if our role changes (e.x. if we are masoned/zombied)
lemme make PRs to the codebase instead of me spending hours writing scripts (to do what you eventually decide to do anyway) based around your janky code that changes every few months
A sudden violent downpour comes from the sky! Due to bad weather today's lynch has been canceled.
Neighbor: You learn that X is a Neighbor.
Robin hood: X's pockets were empty.
You received a [item] from a mysterious stranger.
Seer: You suddenly experience a moment of prescience. You feel that X are the mafia.
Gramps: You learn that X is a Y.
Snoop: After some snooping, you find out X is not carrying any items..
Penguin: Penguins be matin'.
A few other things: Arms dealer meeting is called gunsmith meeting, which might be misleading.
When snow queen is asked if they want to do a blizzard, it says "party".
Recruit doesn't get a message on whether or not they visited mafia.
You can probably combine the "The room is dark and no one's faces are visible." and "There may be imposters in the meeting..." messages together when there is an impostor to the maf meeting. In any case, it's impostor not imposter.