Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
-maf, meeting. -Each night select a dead player -Steal all their items and reports and completely remove them from the game -After being removed, that player cant be targeted by any kind of meetings, cant participate in mourning, but can talk in graveyard. - Since that person cant be targeted anymore, some roles will know that person has been banished
3. Ghost
-3rd party, nonhostile -after you die, each night you will have a meeting: choose a person to haunt -haunted person will be roleblocked that night -If there is no visit at night or all is roleblocked, haunt everyone that night (note:maximum haunt per each person each night is one time) -haunting a person that has been haunted before will kill them -win if all other winners are dead -if be visited when dead or butterfly effect activates, turn into rival
4. Gravekeeper -Townsided -once per game, at day, can choose to open the graveyard gate -if you do, at that night, everyone can choose dead players in thier meeting (a system message will appear at the beginning of that night)
5. Fisherman
-Mafsided, meeting -Each night select a dead player and an alive player -Both players are forced to play a gambler with each other (rps game) -If the alive loses, kill them -If the dead loses, steal all items from them, also recieve a snowball - If the result is draw, get all reports from both roles.
I don't love those icons. They're not really by the Blave standard. You should try using the icons from here to get an idea of what a role icon should look like:
I don't love those icons. They're not really by the Blave standard. You should try using the icons from here to get an idea of what a role icon should look like:
I don't really think Historian needs to check what someone's final vote was. You can find that info using the voting log function. otherwise, I'd say it's a good role, but shouldn't say who they visited on which night. It should just give out a list of names in random order.
Archaeologist I dislike. I think it's better to just have a role that takes items from dead players; learning what items they had isn't really useful. You could have a mafia variant called Graverobber. The second part, learning who visited them, should be spun off into another role entirely.
So I would do it like this:
Historian: -Visits one dead player each night. -Receives a list of all the players that the dead player visited, in no particular order. -Sided with the village.
Archaeologist: -Visits one dead player each night. -Steals their items. -Sided with the village.
Graverobber: -Visits one dead player each night. -Steals their items. -Sided with the mafia.
Coroner: -Visits one dead player each night. -Receives a list of all the players of all the players that visited the dead player, in no particular order. -Sided with the village.
I finally did it! (fingers crossed there aren't too many bugs)
Medium added! In which case graveyard mode is turned on and dead players must stay in game until the end.
Will try to end Mourner next week. Also, I remember there's a role that kills the souls of dead players, and perhaps that could be slated next after Mourner.
Someone suggested revamping the Host role, which I like. Allow host to do things such as: give items at night. Give items during the day that can be used immediately. Silence people, give immunity, ect.
Host should basically have all powers possible, but that might require a UI overhaul.
Someone suggested revamping the Host role, which I like. Allow host to do things such as: give items at night. Give items during the day that can be used immediately. Silence people, give immunity, ect.
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deleteddeletedover 7 years ago
so lucid like i said in the other thread.
fix profiles they load really slowly
which profile?
my profile takes a lot to load. im using mozilla firefox and windows 7
Oh do you mean that if sidekick and super are rolled, the two are not actually partners? if so, yes you should randomly side the sidekick in that instance imo
there's a paradox like you noted if sidekick and villains are paired with each other. maybe i can just make them pick another random village / mafia player instead?
Oh do you mean that if sidekick and super are rolled, the two are not actually partners? if so, yes you should randomly side the sidekick in that instance imo
there's a paradox like you noted if sidekick and villains are paired with each other. maybe i can just make them pick another random village / mafia player instead?