Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
Jack the Ripper is OK as non-hostile 3rd party role, albeit a challenging one, especially in granny game.
Cat Lady like this maf-sided is OK, I dislike the town-sided version.
Robinhood is OK.
Vice President would provide a lynch president for a joint with town situation, I have more doubts than hopes there.
Gossiper won't be much powerful if people know they leak whispers if they whisper more, the role looks like one-use on one person and whispering setups where leaking would give a mafia an important info is a rare thing. Plumber is enough.
A strong NO for the Seer - it wouldn't a mafia game anymore, too overpowered in whispering setups, too underpowered in stalker/actress setups. And quite lucky-based in some cases.
If whistleblower unvotes, he can "hammer" somebody there. It's more about blitzing with this role.
Soldier is OK. I guess you can improve that if only soldiers are left in town tying with mafia/3rd-party, village still wins.
the easy fix to this is to make it like admirer where if there isn't a killer/president, be becomes the killer/president right away. obviously this is a bit of a bandaid and doesn't really change any balance of the role but it's a fail safe.
yeah i dont see the issue about stealing from mafia. i would say its actually a weak role because it's just fcking aroudn with the town. the only time i can see it useful is if he takes a gun from someone he knows is gonig to die, but otherwise he's just needlessly swaping stuff around.
this, flipping a random role is silly. i first thought it was ok to just die as seer and remove the last-mafia vote if the seer is dead by that time, but I realize that would make a seer a target for both the mafia and the town. it could still work but they may end up being a useless, nervous mute the whole game. the balanced thing would be to allow the seer to suit themselves (ONCE). giving them a suit as an item would also allow for neat interactions with roles like thief of snoop
power town / mafia would be better if they were nilla and then could choose to become a role ONCE and then they stayed that role the rest of the game. this allows the flexibly as intended but without the honestly stupid idea that every night people are throwing around whatever night action they want every single night. just imagine how chaotic that would become.
this whole idea also risks powercreeping the mimic and the apprentice.
Elfen's issue with seer is the same as mine. I think they should either choose which role they flip when they die from available in game roles or they should flip blue. Or any game that seer is in is no reveal.
this, change the fcking name. i suggested "street cleaner," and i still think that's pretty good
cat lady isn't as bad but i dont like that name personally. can't think of an alternative.
pretty bad. adding more concealed and simultaneous actions just conflates the game further and makes the already random n1 even more based on luck.
this boils down to an issue with mecahnics and less about the role. I've mentioned this before but i propse that when an action that requries a response happens (gambler, time bomb, bride, etc.) a noise should play. additionally, there should be desktop notifications for the whole game that pop up when a day changes or the timer dings in addition to these "instant actions"
I love this. Judging this from a future good competitive setup perspective, I will say what I think:
I exclude Jack the Ripper and Gossiper, they do not have so much a comp potential because of many options and whispers respectively.
Robinhood seems a bit complex for me... I don't know how it could work in complex setups.
PowerTown and PowerMafia look good, they can be presented in a game in which for example both mafia can choose their combination and talk about the strategy that will follow in the game.
The seer has a nice potential. But what if the seer appears, for example, cop, and they never claimed cop? The mafia can easily guess the seer and win this way.
I don't know how the Soldier could be effective. A 3way noclear is autowin for town this way, if the remaining town just selfvotes.
I really like the Whistleblower. Has a good potential to make the game a blast. Could be used with some town PR's in order to force the town to lynch him early enough. Prevents hammers in the game as well, I can imagine that a crier/cop/whistleblower/godfather setup would be a perfect deal for competitive.
The Vice President seems tricky. We will watch things such as CC's in mafia meeting and maybe the games can be really different this way.
Why should robinhood not be able to steal from the mafia? It's the only reason I'm not strong on the role, I don't think it'd become overpowered. This will either have a neutral or negative effect on town at it's current state.
Personally i like the concept because if you get that role you're responsible for what you choose and the way you choose to play with that role. It gives access to countless possibilities and allows players to think outside of the current meta.
That is exactly the point of the roles. I just want someone to define it better and determine a proper list. If required some limitations should be added. Like one role only once per game or something.
Personally i like the concept because if you get that role you're responsible for what you choose and the way you choose to play with that role. It gives access to countless possibilities and allows players to think outside of the current meta.
So each night it will be a battle of wits. Each role has a counter from the other side. So it just depends on what you pick. For example if you think the mafia will pick enforcer then you ca pick orc and reveal. It can be combined with other roles in the game. Each night you get to pick any role. The list can be determined when the role is created. Last time a thread was made and we proposed this, lucid said he wasnt interested in building roles. But he would some day.
I've added them to the list as well.
Thanks but they need to be defined properly first. I have just given a basic idea for now. I think you understand it and the mods should define it properly so that there is no ambiguity and people understand it properly. Thanks again.