It seems this game has gained a lot of popularity in this lobby, and I want to see what it's like as the host.
All 3 of the games played thus far have ended in evil being victorious. So as per the idea of HighSpace, I will incorporate an extra servant to the game making it 7 good, 4 evil.
This will decrease the chances of placing evil members on missions and increase the Merlin pool for Assassin to shoot in.
6 players are needed to accept or reject any mission
One person in the game will make a mission composed of however many members are needed for the current mission (3 in this case)
Upon the mission being made, everyone will decide whether to accept or reject the mission. You accept it if you want it to go through, you reject it if you don't.
If a mission gets rejected, the next person queued as seen on the player list gets to form a mission. A mission will automatically fail if 5 submissions get rejected. So after Ripple makes her team, whether it gets accepted or rejected, you would be the one to make the next mission.
If a mission gets accepted, then each member of it will PM me whether to pass or to fail it. All good members will PASS it but an evil member can choose whether to PASS or FAIL it
If a mission gets all passes, then the good team scores a point. If a mission gets even one fail (excluding mission #4) then the evil side will score a point.
It's basically a best of 5 kind of deal. If good scores 3 points first, the Assassin on the scum team gets a chance to shoot the Merlin to turn the game around in their favor.
...you do realize last game's mistake was making percival claim? lmao.
Just be careful with how you talk AND ESPECIALLY YOUR ACTIONS. I wouldn't underestimate's scum ability to retrace your posts and figure out who you've been following.
Also who says we can't have reads? For instance, I have pod as town, qrstuv as town and tillie as scum.
Eh, I suggest you to wait a bit, and see what people would react to my claim before starting anything, otherwise we will not get reads if claire just completely random them and have us reject randomly. It wont do anything
We cant afford to have merlin leading the town, we need to have merlin constantly trying to slip in the information so I can do whats best for them to lead and I will alter my reads and try my best to test everything to ensure that merlin does not get assassinated.
After learning’s last game mistakes, I’m going to go right off the bat and claim percival. Take that as you will. I highly expect scum to not counterclaim this early.
What i suggest: Test me with someone towny, and we can see if the mission will pass.
2) Most of the time, the first mission usually have a scum in there, so I highly suggest for us to reject like 2 times(no matter who they are) so we can gather more reads on each players grouping, each players reasoning on reject/accept, how hard each person push for approval or rejection.
xSoniaNevermindx will play the game on her alt account, Ripple. She is still making the first mission. I'll update her position on the player list when I get on my computer.