Dead thread on a dead site BUT I'm gonna put it here anyway.
My pitch for it: Its a high-power level setup that still requires skill, and has a few different ways of playing out. I do not know if its truly balanced because I haven't tested outside of theory, but I put a lot of thought into the idea back in the day, and refined it in the here and now.
I put all the important things in the strategy sections. Feel free to make fun of how much effort I put into this, considering how hard getting a new setup going is probably impossible with how the site is now. Its my pet setup that I never tried to get going play back in the years when EM was bumping with people, and now its more to just say I did it than anything. But if you guys were to like it and want to test/play it, I certainly would love to see it in action.
The idea is that no one can tell if someone is BP or turncoat unless they die or you have snoop/journalist reports; however, Informant should always know if they hit BP or turncoat. Presence of Mastermind prevents turncoats for trying to side with mafia from start. Tinkerer gives town a way to test BP/Turncoat, but at a cost. Thief can steal guns or vests as needed.
My thread is better. Instead of this guy attempting to test setups on his own, having a team of people to do it is more productive and will last longer. Desticky this thread and sticky mine Gerry.