Congratulations to the 24 players who had survived the ghost island of Phase One. Unlike back there, this new challenge requires you to stand on your own instead relying in on otherworldly spirits. May the odds be ever in your favor!
I won't hurt & heal, my job is to manage the game, but I will stir drama!!!
General Game Directions & Rules:
The remaining 24 will restart with 18 Hearts
H&H Players will be able to hurt any H&H Player for 2 of their hearts and heal any other H&H Player with 1 heart. (Once every 5 hours)
No hearts remaining = death
Even if you are dead, you will be able to Hurt & Heal any H&H Player that is still living.
If possible, make a comment every time you hurt & heal to elaborate on your decision.
To check who had H&H'd, you may look in the History tab of the game.
This portion of the game is for participants only. Good luck to the remaining 24!
Twistful Phase 3: F I N A L F I F T E E N E N T E R S J U R Y
Yes! The final fifteen will indeed enter another phase, into a three-way jury.
Q: Three-way, why?
A: It is so because we want to prevent the unfairness that a possible vast difference between two finalists present. We want all players entering into Phase 3 to carefully think about strategy and jury management!
Q: Will the hearts be reset again for Phase 3?
A: Indeed. So be wary!
Q: How will jury work?
A: Nothing is definite as of now, but we plan on hosting a live jury officially much like the ones you would see in a normal Survivor game. Though, they might be a bit different considering the game mode.
Hopefully, this will bring a new set of unseen circumstances that a normal Hurt & Heal wouldn't be able to provide!
Congratulations! The final hit has been done, and unfortunately for 11235813213455, he couldn't survive that hit into jury. As for the other 15, you have passed the land of magic and traveling into dangerous territories filled with mysteries awaiting. Everyone may take the remaining 6 hours to bid farewell to the following souls: ISamEI, ShiroWhite, qrstuv, Dariukas47, UltraAug, Ideal, hedger, Ginga, 11235813213455.
Additionally, JohnBatman will receive an advantage in the next phase for coming out on top.
Chapter 7: And fall they did. hedger received his inevitable death, and Ginga became the target of the very first onslaught by a mysterious alliance. Hopefully, this will be their only attack.
Literally the only people alive who attacked Ginga are Tennis and I lol.
Chapter 7: And fall they did. hedger received his inevitable death, and Ginga became the target of the very first onslaught by a mysterious alliance. Hopefully, this will be their only attack.
stable alliances? as in hedger and i? hedger's my boi, but we definitely weren't planning our moves together when he was healing cjn after i had hurt him. come on now. 90% of the heals that i've gotten so far has come from people who are no longer in the game, so maybe you should take a closer look at the groups that took those people out.
i ain't controlling sh*t around here. if i was, all of these lads would still be in the game. anyways it's all good, buddy
i'm still trying to work out why lsamel won't neg anyone else but myself and hedger
I neg people who negged me who are low enough for the negs to matter when there are only a 1 or 2 eliminations left before a reset. If I want to maximize any "revenge" - by eliminating the most people who hit me - then it would be ineffective to neg people who are higher (like Zeezo, JohnBatman, N1ed) when the game will be reset soon. Even before the reset was revealed it makes more sense to hit people who are low because there's a bandwagon effect on the people at the bottom.
At the same time, targetting people who are already low (like Ginga rip) because of other people is pointless, because they will continue to be hit by the people who hit them in the first place. (They will be eliminated without my "help").
If I randomly hit you once, it makes it more likely for me to hit you again for the reason that you are lower because of my previous hit; and since you haven't been hit by other people it makes more sense to hit you yet again because it would make you lower where you would otherwise not be.
You two just got unlucky with the random order I generated initally + having an initially neutral/lower score + my convoluted thought process. I also wanted to prioritize people who I thought could be in *stable* alliances as opposed to lone wolves or people who are really shady, because it's less fun to see a group snowball to victory!
Since it's also more effective (in actually eliminating people who negged me) to strike the same few people rather than equally neg all ~9 people who hit me, the people I selected I would hit a disproportionate amount of times.
Sorry if I gave the wrong impression, but I'm acting super-rational this game because I would like to avoid hurting and healing based on, say, who I like more. This isn't based on anything but the game!
I'm holding grudges over the points so I don't have to play favorites!