This is a dedicated thread for users to bounce around and brainstorm on ideas for new roles, items, game mechanics or anything else to improve and build upon our beloved Mafia game.
Back in 2015 Sims made a thread asking if anyone had any ideas for roles since Lucid was looking to make some new ones (found here: https://epicmafia.com/topic/71173?page=1) That thread's dead now, but it's always good to try to bring the community together and come up with new stuff for the game.
Some of you might know my reputation for designing new roles and my passion for Mafia. EpicMafia is a pretty cool website and can always use some new stuff to spice up and remix the usual game formula, and I know a few of you have ideas of your own.
NOTE: If you're here to complain about Sandbox moderation or the site mods, please don't.
Game Board
No players on the board yet.
deletedalmost 10 years
lucid is my daddy
deletedalmost 10 years
what the F*Ck is the creepy girl win laugh!!! whenm the fck was this added holy good GOD
I upvote for Knifes to be a new item. When someone gets a knife to be able to use it opposite of gun - Use it at night.
deletedalmost 10 years
But would it not also be interesting if knives broke vests, allowing you to then use your gun on the target?
Or knives are effective at causing bleeding despite a target being vested, giving the knifed player an advantage against vested targets that a gunned player would not have.
I would propose for knives to not work against vests at all and do no damage. Using a knife on a vested player would result in a system message reading "It appears your knife has broken..." following the public stabbing message.
deletedalmost 10 years
This is great. Alternatively, blacksmith could give out knives as an option. How would knives interact with vests? Break them? Effective against vested? Useless against them?