36 hours per day, 12 hours per night. Days may end early if a majority lynch is reached.
II. The Setup:
Normal closed roles setup, as always, with the roles and affixes listed below. Any role can be town or mafia, and have any number of affixes.
By default there are no Night 1 actions, including the mafia kill.
By default no role can self visit, except watcher.
Players who share a meeting may communicate outside the game at any time of day.
Players are always notified at day start if their role is changed.
One mafia always leads the kill, and it's always the one that submits the kill last. Each mafia will visit the kill target.
On death, players flip their role, alignment and affix type by default, but not their affix details.
III. Supermajority Lynch Rules:
A lynch will happen immediately if a supermajority vote is reached (e.g. 9/16)
At end of day, "No votes" count as "no one" votes, but will not count towards a mid-day supermajority vote of "no one". The player with the most votes at that end of day, (including "no one") will be lynched.
Days can be ended early without a lynch by a supermajority "no one" vote.
I also have been fencesitting and doing nothing so i guess that's justified gaahhhhhhh.
i might go use a RNG to push on someone
EDit: But I would definitely like to cast aspersions on Claire's townread on STRAGGER for de-escalating a fight. Stragger is clearly experiened and it's day 1 and I seriously doubt Stragger would have incentive NOT TO DO that as mafia.