Post if you wanna join, this is a game for 8. I've run this twice before and both times were quite successful.
From the Wiki:
The Resistance is a game where players attempt to deduce one another's identities. The setting of the game is an imagined battle between a resistance group trying to overthrow the malignant government and the government spies infiltrating the resistance group. It is similar in structure to party games such as Mafia and Werewolf, where a small, secret group of informed players attempt to disrupt a larger uninformed group, while the larger group attempts to identify the spies and eliminate them. The Resistance uses slightly different mechanics from similar games, and was designed to avoid player elimination and increase available information for player decisions.
Better than mafia as no one is lynched and everyone participate till game end.
This game will be for 8 players, 5 Knights of Arthur, and 3 Minions of Mordred.
For those unfamiliar,
Each day, a player is a quest leader (this follows a set order) and nominates a certain amount of people to go on the mission.
Everyone then votes on whether the quest should push through or be aborted.
If the quest is aborted, the day ends and the next person becomes leader.
If the quest pushes through, those on the mission proceed to PM me their action for the quest. Knights of Merlin members are required to always pass the quest, whilst Minions of Mordred can choose to either pass or fail. It only takes 1 fail for a quest to fail (except on the 4th quest, which takes 2)
Win Cons:
If 3 of the 5 quests succeed, the Knights of Arthur win the game.
If 5 nominations fail in a row, the Minions of Mordred win the game.
If 3 of the 5 quests fail, the Minions of Mordred win the game.
It's literally just the people who weren't on the last mission. I can't fathom a reason to pass that. Please, enlighten me.
deleteddeletedover 10 years ago
You need to look at things more in the long game. Those 4 haven't been too active and I'm trying to prove a point that the scum is not just in inactives
i'll say it again. there's very very few people who play this game who are gonna be ballsy enough to fail quest 1, then succeed quest 2. especially if merlin knows they're evil anyways. and these people are friends of mine who i play with in person (which is far different from the online version), over dozens of games, and generally will do this if they want to f*ck around one game.
it's pretty unlikely that one of uranus/sonia is evil, and even more unlikely that they both are. so while i understand the concern over the worst case scenario, i personally don't think it's the case
Holy crap. We just passed Quest Two and you don't want to send the same team again why exactly? Because of some argument from the first day? That's idiotic.