Since the New Roles thread has become overwhelmed with self-advertising, I think a poll would encourage more discussion. I'm using a list I was given for the options in the poll, so sorry in advance if your role isn't on there.
Which role idea is your favorite? http://pastebin.com/raw.php?i=r6U0AUwU
And then you have the virtually nonexistent visits such as the tracker/watcher visits themselves (as well as arson), which can't be seen but I believe can be driven.
I think there are 3 kind of visits: obvious visit, tricky visit and hidden visit The obvious one is the normal one, which watcher and tracker catch the visitor The tricky one is the one that only tracker see the visiting, and the watcher doesnt. We have maf meeting, priest self visit, ghoul self visit, mimic self visit etc... The hidden visit is the one that no report can catch them, except loudmouth and thlu. We have ninja visit, ghoul kill visit. And penguin bug sometimes count 1 visit that do more than 1 action as 2 visits ( like about nurse and surgeon)
i think the way that works needs some revamping, although at the same time it should work for roles like watcher and loudmouth. drunk shouldn't stop the entire mafia though, that's just straight up stupid.
mafia kill isn't a solo meeting, even if you only have 1 mafia, so monkey on mafia (or mason, cult, zombie, etc. joint meeting) shouldn't do anything. if it does, i'd call it a bug, because it doesn't follow logically. all mafia participate realistically.
The adjustment with only mimicing one random action if someone has multiple sounds good, as roles like driver or mistletoe wouldn't really function properly otherwise.
I don't know if there's a reason not to mimic the normal mafia meeting though, because that would only happen if the monkey mimics the person who leads the kill. The only situation that would be bad would be if the Monkey knew who the last maf was, but at that point the game is over anyway.
deletedalmost 11 yearsedited
If anyone wants to see my version of Widow (which was already an idea before Widow was suggested): https://epicmafia.com/role/6168
The reason it is mafia-sided is because it wouldn't make much sense as a town role. Sure, it is a punishment, but it's meant to be the opposite of virgin, and the same should be for the alignment.
monkey shouldnt be able to mimic normal maf killing meeting, cause game will goes mad. Or if the target visit more than once, only one random action is mimiced
Gambler should have a random game each day, not just rock paper scissor, may be small version of the games we see in game lobby. It can be captcha stuff, battleground, boogle, or the Duelist gun game.
Oh, and please do Assassin. it's a killing third but instead of killing whoever they want to kill, they have two targets so his win condition is a bit different.
It's not mine but I found it and made some changes...
- Each day receives one target. - The Assassin may choose to visit or not that target at night. - If visiting the target, will make a kill attempt. - If the Assassin is visited by ANY investigative role that night, the Assassin will be revealed. - Wins if their two targets die and the Assassin is still alive at the end of the game. - Cannot win if their targets aren't dead, even if last two alive. - If village/third party wins, Assassin won't steal their win. If mafia wins, Assassin will steal their win and win alone.
NOTE: last point is because it isn't an instant win for Assassin. Ex: clockmaker wins if hitting 12 o'clock, but Assassin must wait to the game to finish in order to win (Win does not override other victories.). Also, the 4th point could also be:
- If the target is visited by anyone that night, they will know Assassin's identity and he'll be revealed to everyone.
EDIT: Would appear as innocent on cop reports unless he decides to kill that night. (or always innocent if that's hard to code)