There used to be an EM wikipedia, it has a page for each role and have a directly link in the Learn role page. It has full of strategy and role mechanics ... For some reason that site got deleted
OK heres how it works - When mason choose a target, if that target is town, mason visits and masons that target. - If that target is cult or maf, mason does nothing (mason still visits that target) - If a maf is visited by mason, maf comes visit and kills the mason - If a cult is visited by mason, cult visits himself and kills himself
Special case with driver : M = mason, A is mason target, A is drove with B
- If A is town, B is maf partner : mason dies, when B is masoned - If A is town, B is cult : A dies (not masoned), B is now masoned - If A is maf, B is town : nothing happens - If A is cult, B is maf: mason dies. Nothing else happens.
1. masons will always visit on mismason, and i think mafia visits the lead mason (first to vote) too. 1a. drunked masons will not mismason, although the mason will go through without them
2. is based on role logic precedence. maid has priority over just about every single role, which means maid will act before masons. this means if you mason a former maid, you will get their target's role. if you mason a maid target, you will mason the new maid.
3. because role creator felt like adding that dynamic probably to add to the killer image. there's no technical reason for it.
4. generally, the universal order is 3rd > mafia > town, which would put masons last. not actually tested though.
5. the wiki had most information but was removed during the ongoing good content removal program where good content is replaced with mediocre copies of its former self