Hello Sandboxers. Lucid is interested in making new roles, and I know you guys have a bunch of good ideas, so what I'd like to do is get a list of all of the best ideas in this thread and have a poll that you guys can vote on for lucid to make.
On an unrelated note, if you guys know of any bugs with existing roles, please PM me so I can test it out and forward it to lucid so they can get fixed
Sided with 3rd party. Starts off with one gun. Can choose someone to visit at night. If victim is town, the Pirate loots (steals) all items from the victim (guns, vests, crystals, bread, suits, etc.) and kills him. If the victim is Mafia or 3rd party, the Pirate and victim are killed in a fierce battle. If the victim is saved (vest, doctor, etc.), the Pirate will take all items from the victim, and the victim will receive a message saying "xxx looted your belongings!" Wins if Pirate loots and kills 3 players.
Bump on this. Sorry if this isn't allowed.
deletedalmost 11 years
Mother:
-Visits one person every night -The following day that person will be "locked inside" -The person "locked inside" will be silenced to the town, but the mother role can read what they say and speak for them -During this time, the person can not be shot, burned, or bombed -That person also gets free night protection and is still able to act, and it wears off the next day when the mother visits a new person -If mother is killed during the day, the chosen player will no longer have protection -Sided with the village
if i gave you a list of roles from this thread that i think would make sandbox more interesting (and some that would probably improve comp but i wouldn't know) would you actually consider them
no problem cub. basically i want to hear about any role that is just amazing and will change the dynamic of the game. other roles that are just variants of what is built with an alignment switch is welcome too, but comes secondary to more innovative roles
-Sided with the mafia. -Can target another player at night. -That player is turned into the vanilla role of their alignment. -Townies turn into blues, mafia and traitors turn into nillas, and Cthulhus turn into cult. Most third parties don't change.
Goon
-Sided with the mafia. -Appears to detectives as blue.
This would be the most antitown townsided role right after civilian (really? lk day? blocked day actions? etc.)
deletedalmost 11 yearsedited
@sigh what about making widow town, if town lynched widow as a punishment mafia has two kills. I feel like if it's mafia sided it may be a bit overpowered
deletedalmost 11 yearsedited
Hypnotist:
-Third party -Chooses a word and a player every night. -If chosen player says chosen word "The hypnotist has been successful.": First success: Gets a gun Second success: Gets a vest Third success: Wins the game
Widow:
-Sided with the mafia -If lynched, the mafia can kill twice the next night (they get another meeting)
(maf sided virgin)
idk if the widow should be in the maf meeting or not, but it would be a good idea so maybe if whispers leak, town could shoot widow instead of lynching
c sided with the village party c each day or night can choose the following day/night's weather c each weather choice can only be chosen once per game c for day choices (i.e. these will take effect at night): blizzard - visiting roles have a 25% chance to freeze to death. rainy - visiting roles have a 50% chance to visit a random person instead. stormy - one person randomly dies. c for night choices (i.e. these will take effect at day): heat wave - all day actions are blocked. foggy - lightkeeper effect. windy - all actions, except voting (but including talking and whispering), have a 50% chance to fail. for talking this just means anything you say there's a 50% chance you won't say it.
deletedalmost 11 years
Tbh I'm still pissed off white girl didn't get created.
deletedalmost 11 yearsedited
the wanderer
@ sided with the 3rd party @ starts with a gun @ once a game, can choose to either join town or mafia @ wins if last person standing (or equivalent) but otherwise can win as whichever side they join
i would change the politician role to this, it would be better. minus gun and must decide night 1
@ sided with the 3rd party @ starts with a gun @ once a game, can choose to either join town or mafia @ wins if last person standing (or equivalent) but otherwise can win as whichever side they join