This idea wouldn't apply to competitive games, by the way.
When you're N1'd you don't contribute to the game unless someone votes you other than the killer(s) (for example they give you a gun) EVEN if you're a PR because nothing would be different if you weren't in that game.
Though, if you're N1'd and a cop gets a report on you, or a GS guns you, or an oracle votes you, or anyone with a night meeting picks you, then if you weren't in that game they'd have that vote on someone who was alive and therefore you did contribute to wether the town wins or loses.
For example:
If you were N1'd but someone guns you, then yes, you did contribute because if you weren't in that game an alive player would be gunned.
If you were N1'd and the cop checks you, then you contributed because if you weren't in that game the cop would have a report on an alive player.
If you were N1'd but NO ONE checks you, orcs you, guns you, or any role with a night meeting votes for you other than the killer(s), you didn't contribute because nothing would be different if you weren't in that game.
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Make it so that you don't get a win / loss if you're N1'd unless someone other than the killer(s) who has a night meeting voted for you.
new setup mode: one town role randomly dies n1 and that counts as maf kill. e.g. tables start with 9 players but there's 10 total roles available. one role doesnt get assigned to a town really convoluted and takes away the n1 action meta but it's like an improved dawn start (...honestly not worth it imo)
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deleteddeletedover 11 years agoedited
It'd take out the luck of "Oh, yay the village did good so I get +1 win!" or "The town sucks now I have +1 loss"
It's just kind of annoying to get N1'd and then, without contributing whatsoever, having your pi chart be messed up ;-;
And also, you really shouldn't get a win for a game you didn't play (or a loss, for that matter)...
Idk I don't see why not since it would force people to earn their wins and losses but on the same note being N1d has always been a part of the game. But it sounds fairer and better to me so for that reason I'll ultimately side with the latter
it's not that (OP is proposing that) you get penalized for getting n1'd, but you are just removed from the game entirely, getting your heart back and moving on to another game.
on the other hand who cares, red hearts are plentiful and points dont matter anyway.
Being n1d is part of the game, keep everything as it is
You can't argue that you contributed solely from the reason that someone picks you n1 either, meta is inherent to this game and does not involve contribution in one singular game
or just don't play nightstart setups because dawnstart setups are superior and not luckbased
deleteddeletedover 11 years ago
this is dumb. they can't contribute and they shouldn't be penalized even more for being n1'd getting n1'd is out of that person's control and im tired of people bringing up this subject.
deleteddeletedover 11 years ago
this isn't fair at all. getting n1'd already sucks enough why would you not distribute points for it
If you were killed n1 and cop checks you, you still didn't contribute anything. The cop wasn't checking you off a read and if you were substituted with someone else but still targeted by mafia and cop it would have the same outcome, not cop necessarily switching over to alive. Same for guns. You're working under the presumption if it wasn't you it would be someone alive, as if mafia wouldn't just kill them instead.
I've always been of the opinion a game where you die n1 (or were hipfired d1, as is common in unranked) is not your game. If you didn't attend a meeting or weren't given sufficient time to attend a meeting before being killed, you were incapable of contributing to the game of mafia.