i wasn't planning on making a thread about this but i was having a conversation with someone and i had a realization that this is probably an issue that needs to be discussed in some capacity.
to start, the mods have this idea that the entire site is against them. because of this they try to minimize every sort of conflict possible, whether it be internal or external. most administrative decisions are becoming "how can i stop people from complaining," and for me at least, it made being a mod frustrating and not fun.
i'm not entirely sure how the mod team adopted this culture of appeasing every possible party, but from the inside at least, it's pretty obvious. mods aren't allowed to post on the forums or get into arguments at all, even as regular users, and it's a huge sacrifice of individuality. because of this, they're pretty much forced to take every insult directed at them with a smile, and it's created a culture of self-pitying, spineless mods that can't take any criticism. they can put it under the guise of professionalism, but at the end of the day there is no individuality there, and the mods are forced to meet the ridiculous standards of professionalism that vancy and others have set for them. there's a reason why you don't have mods that are regular forum posters anymore. regardless of how good of a choice they'd be, they aren't modded because they're either deemed "too unprofessional," "too controversial," or "not a team player." this means that most new mods are going to be spineless conformists that are afraid to disagree or have a mind of their own, just because if they do happen to disagree, they aren't being a good "team member."
when dan was an admin, he set up a good foundation for the moderators. i think he has a bachelor's in human resources or something, so that's probably where it stemmed from. either way, when he was an admin, all of us worked together efficiently and happily, and there weren't really any stragglers. that's because he had a really good attitude about being an administrator that i don't really think any other admin has had. dan was a leader, but he treated the mod team as a business with a very horizontal structure, where pretty much everyone was an equal, including him. that kind of attitude removed unhealthy conflict and created an atmosphere where everyone wanted to help each other. this idea of everyone being equal should come naturally, but for vancy and some other mods, it doesn't. there is blatant favoritism between the admins and mods, and between the mods themselves.
on top of that, vancy has somewhat of an authoritarian attitude where he isn't working with the mods, but the mods are working /for/ him and they have to answer /to/ him. this kind of attitude is absolutely ridiculous and creates an incredibly unhealthy and vitriolic atmosphere where it feels like if you disagree with him, you're working against him. there's no room for any sort of healthy conflict or discussion, because at the end of the day he has the final say. i've experienced it firsthand and i'm sure some mods agree with me too.
in summary: the mods have created this culture where they think everyone is against them so they try to reduce complaints as much as possible and it made them spineless, only "professional people" that will "work well with the team" can be modded, there is blatant favoritism between the admins and mods and the mods themselves, and vancy has an attitude that he isn't working with the mods but the mods are working for him.
this isn't meant to be an attack on vancy. i don't want him to respond. if he does, i'm sure he'll disagree with me on most of this, and i wouldn't blame him if he did, but this is what i noticed when i came back as a mod, and i never had these issues when dan was around. at the end of the day, mod culture sucks.
deleteddeletedover 11 years ago
You're right. He should just mod 60 people. And everyone can do 15 reports a week
it's not a bad example when it's pretty clear to people on the team what roles people have and what the expectation is. You're right, she probably doesn't need mod powers to do it, but it's ultimately not a big issue.
I think of the mod as more of a sports team than a kitchen, if we're going to make comparisons.
deleteddeletedover 11 years agoedited
If you go into an open kitchen restuarant and see 3 chefs doing a lot of work and 8 of them standing round on iPhones, which do you notice more, even if the food is still being cooked fine because of the 3 hard workers?
The people not doing their job who are bringing the whole place down.
It sets a bad example to other mods, and to users. Professionalism extends to actually doing the job that you're 'employed' to do. People look at the mod page and see mods who do nothing and get away with it. That does not reflect well on the entire team.
deleteddeletedover 11 years ago
It's not really an issue to have 20 bad mods because you're allowed to have 30 in total as long as the workload stays low?
certain mods are brought on to do different things so they aren't asked to do as many reports or held to a stringent standard. Slow handles cheating which eats up a ton of time, rwf's role is more consultative. She's more like a player-coach now.
deleteddeletedover 11 years ago
deleteddeletedover 11 years ago
Derfel???
1
deleteddeletedover 11 years ago
My Ears Are Open, Big Daddy
deleteddeletedover 11 years ago
Actually both of you. If you aren't doing work resign imo
That's how it was in the past, but now people just cling on it when they have no reason or right to do so, because it feeds their ego.
And no, I am not referring to you, Shacky. I am referring to the Mod Stats update I made that showed there was a team with 4 Cloudminnion's.
it's probably been allowed because of the aforementioned favouritism
From what I was told it's actually because of a very different reason.
deleteddeletedover 11 years ago
Actually both of you. If you aren't doing work resign imo
That's how it was in the past, but now people just cling on it when they have no reason or right to do so, because it feeds their ego.
And no, I am not referring to you, Shacky. I am referring to the Mod Stats update I made that showed there was a team with 4 Cloudminnion's.
it's probably been allowed because of the aforementioned favouritism
deleteddeletedover 11 years ago
"Everything in moderation, including moderation." —Oscar Wilde
my problem with it is that it makes the mod chat a living hell to read because of the weird in-jokes, and it makes some mods feel unincluded/unappreciated by the other mods. (:
my problem is the mods developing cliques and bringing in nonmods while theyre at it who then end up knowing more than some mods do
I agree, it's amazing how quickly people outside the team find out about things. Not necessarily leaking, but it's just the nature of how things go, unfortunately. I always liked talking to a few people outside the mod team about certain things as well just because it was good to get an outside perspective and counsel.