The Old Timer Club (setup)

Kaioxysabout 12 years ago

https://epicmafia.com/setup/1098201

Designed to be a fast moving setup that might even require skill.

2 Guns D1. Gramps and Granny won't die from gunshots.

Figure out who the granny and who the Gramps is, and lynch the Gramps.

What u think?

TheVigilabout 12 years ago
Or get rid of the guns and find an alternative...
Kaioxysabout 12 years ago
The guns help prove someone is mafia. Should i get rid of granny then? and make guns completely prove mafia?
Clairabout 12 years ago
... mafia can't be shot, so guns are 100% antitown
CharlesMarkabout 12 years ago
that could work. but 2 dep 2 much. try 3 blue
Kaioxysabout 12 years ago
I was thinking about changing GS to deputy. What u think of that?
CharlesMarkabout 12 years ago
it would make it a scumhunt setup with a mislynch and make GS just another claimable role that can confirm himself for d2
CharlesMarkabout 12 years ago
Kaioxys
Why do you suggest dawnstart?
i would say daystart but that would be unfair to mafia not knowing each other

for this setup to work it requires GS not being able to gun n1, otherwise you have 2 chances to have a 50/50 shot at ruining the game blindly
Kaioxysabout 12 years ago
Why do you suggest dawnstart?
CharlesMarkabout 12 years ago
^ i was gunna say that but i knew hed ask why
TheVigilabout 12 years agoedited
Broken. Tweak it and it will be less broken.
CharlesMarkabout 12 years agoedited
well lets see. gs is worhtless or anti-town, depending on the players. if gramps claim granny like you suspect town has a 2/3 lynch d1 so one of them should claim blue or gs that didnt gun. and in that case it would be nice to have a gun, but you dont because gs wasnt stupid enough.

it can become a mislynch setup if gramps hits granny, which makes it very swingy.

make it dawnstart if you want any chance of being able to make this a playable setup. it will probably need other tweaks too