Cop and doctor forces mafia to cc d1 = 50/50 of losing cc battle. Bomb means 1/7 of hitting bomb * 2/9 doc is on bomb/apprentice = 1/9 of dying n1. Doc on apprentice (1/9) gives either 1 confirmed mafia or doc cc = another 50/50 (1/18). That means there's 2/3 chance that at least one mafia will be dead by n2, and 1/18 that two will be dead.
There's also 1/9 chance of cop finding mafia n1 * 55/63 of cop not dying n1 = 55/567 (~9.7%) chance of cop finding lawyer n1 and not dying, which gives two confirmed mafia with a ml.
There's too many variables to take into account for the comment section, but basically it's mechanically too townsided.
deletedover 9 years
strongly disagree. 2/7 chance of cop/doc being gone d1 which should heavily favor mafia.
deletedover 9 years
almsot every town win in this setup is due to mafia making huge mistake. one of them was town auto d1 cause one mafia hit bomb, one cced cop, and one talk-slipped.
deletedover 9 years
Apprentice shpuld be fixed . it may take up partner role not only when lynched, but killed anytime. If smone is bombed n1 apprentice cant do anything