- Cannot kill another person. (Can pretend to vote, but always NLs; can't use guns; etc...)
- Immune to conversions.
- Each night can visit a player, reveal his role, and "show him the light".
- Enlightened players can't directly kill the Preacher. (No night-kill or day gun, can still lynch, though.)
- Enlightened players can slip the Preacher one "confession" message per-night.
- Enlightened players become immune to the effects of conversion roles.
- Can only enlighten up to two players.
- Preacher wins if alive at the end of the round. Enlightened players can win with Preacher, but get less points for it.
- Win does not override other victories.
