Preacher
  • Cannot kill another person. (Can pretend to vote, but always NLs; can't use guns; etc...)
  • Immune to conversions.
  • Each night can visit a player, reveal his role, and "show him the light".
  • Enlightened players can't directly kill the Preacher. (No night-kill or day gun, can still lynch, though.)
  • Enlightened players can slip the Preacher one "confession" message per-night.
  • Enlightened players become immune to the effects of conversion roles.
  • Can only enlighten up to two players.
  • Preacher wins if alive at the end of the round. Enlightened players can win with Preacher, but get less points for it.
  • Win does not override other victories.

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over 13 years
This is extremely cool. I like the thought of a vest for conversions
over 13 years
An alternate to conversion immunity is that these players can receive "faith," sort of a BP armor against conversions. Once someone tries to convert them, they receive the message "Your faith wavers! You cannot resist another offer."
over 13 years
Intended to be sort of an alternate survivor. Instead of hiding behind someone, his defense mechanism is to visit players one at a time and render them unable to kill him.