Scavenger

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    over 10 years
    Here's the Priority list of the item parts

    Item:|Priority:
    Vest|Priority: 1
    Gun|Priority: 2
    Bread|Priority: 3
    Key|Priority: 4
    Crystal Ball|Priority: 5
    Bomb|Priority: 2
    over 10 years
    Knowing that this role seems overpowered, Scavenger can't pick up more than two item parts (one from a person that's alive and one that's dead) and that the Scavenger will pick up item parts that is most important (ex. someone got shot by the mafia but the vest saved him/her, Player 1 with the Scavenger visits the former-bulletproof to get the gun part but the role instead gets the vest because the vest part is more important).
    over 10 years
    Now you maybe wondering, "So you just visit someone and get parts of a item, that easily" and I say to that "It's not that easy".
    You can only get parts of the items if the people associated with it is in the game (ex. you need a Anarchist [dead or alive] to get parts of a bomb).
    Guns are the easiest to get because mafia uses gun, other items like vests and crystal are fairly easy to get. Here's the kicker though, the items will be removed in three nights after they were used on night/day one so you have to get there quickly
    over 10 years
    Scavenger is an unique role that does something no suggested nor created roles could do, scavenge!
    The idea of the role is that you can go to people's houses, (even if they are dead) and get parts for an item (ex. a gun) to make and them you have the choice of either giving the gun out or gifting it to yourself
    Parts:
    Gun- you need 4 parts (of a used/broken/sab/normal gun) to make a new gun
    Vest- you need 2 parts (of a broken/ used vest) to a new vest
    Bread- you need 2 parts (of a used bread) to make a new bread
    Crystal ball- you need 3 parts (of a used/broken crystal ball) to make a new crystal ball
    Key- you need 3 parts (of a used/broken key) to make a new key
    Bomb- you need 4 parts (of a used bomb) to make a new bomb
    over 10 years
    Scavenger:
    Aligned with: Village
    Appears to self as: !default
    Appears as: !default
    Appears to cop as: Village
    Vote weight: 1
    Not immune to converts and can't hide his/her visits