Militia SIDE: Town NIGHT VISIT: No FEATURES: The day after a town-sided role dies, the Militia may shoot someone similar to the hunter's shot. NOTE: Something of a day-vig. Good for setups with multiple third party roles or for reverse.
Templar SIDE: Town NIGHT VISIT: No FEATURES: When someone attempts to convert the Templar, he is not converted and kills the converter. If shot by a town-sided role, becomes a mafia (and survives). NOTE: This role is built for interesting scenarios and conversion setups. Mason vs. Cult comes to mind. The shot-conversion is good for BP & vig setups.
Pirate SIDE: Third party THIRD PARTY WIN: Survive NIGHT VISIT: Two FEATURES: The person in the first visit has their power (if any) stolen by the pirate and used on the person in the second visit. NOTE: Think of him as a drunk-driver-survivor.