Role: Militia, Templar, Pirate

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rkynick 4 months 24 days
Rky's role suggestions are back.

Militia
SIDE: Town
NIGHT VISIT: No
FEATURES: The day after a town-sided role dies, the Militia may shoot someone similar to the hunter's shot.
NOTE: Something of a day-vig. Good for setups with multiple third party roles or for reverse.


Templar
SIDE: Town
NIGHT VISIT: No
FEATURES: When someone attempts to convert the Templar, he is not converted and kills the converter. If shot by a town-sided role, becomes a mafia (and survives).
NOTE: This role is built for interesting scenarios and conversion setups. Mason vs. Cult comes to mind. The shot-conversion is good for BP & vig setups.


Pirate
SIDE: Third party
THIRD PARTY WIN: Survive
NIGHT VISIT: Two
FEATURES: The person in the first visit has their power (if any) stolen by the pirate and used on the person in the second visit.
NOTE: Think of him as a drunk-driver-survivor.
Replies
llamaeatataco • 4 months 23 days
bump.
llamaeatataco • 4 months 23 days
duuuude... If Lucid puts in the ninja AND the pirate... I actually like the pirate though.
Unbeliever • 4 months 23 days
I like the Pirate.
Wotan • 4 months 23 days
templar is good.
AnnoyingPony • 4 months 22 days
The Militia is just meh, but the Pirate and the Templar are both very cool.
AnnoyingPony • 4 months 22 days
The Militia is just meh, but the Pirate and the Templar are both very cool.
EpicFad • 4 months 21 days
Pirate is pretty much a living amnesiac, and thats pretty cool.

Templar is cool except for the second part about getting shot.

Militia is coolness too.