Trapper
  • Visits one person every night.
  • Will kill one person who visited that person that night.
  • If a killing role visits alongside others, it will kill in this order: Mafia, Third-party, and then Town-sided.
  • Sided with the village.

In popular setups

Official Forest Fire played 113 times
about 13 years
>doesn't comprehend that this is the same thing as vigil but different in principle

Sigh, with this basic attitude this will never work.
about 13 years
it's makes someone into a bomb over night, no thanks dang vigs meses up enough.
about 13 years
The hell?
about 13 years
3.3 million people like this. Holy

















shit
about 13 years
You'd have thought with 1666693 supporters that this would have been implemented already.
about 13 years
excellent idea
deletedabout 13 years
This role is wonderful.
about 13 years
Disagree. A town-sided ceptor can both psuedo-protect like a watcher, or can play games and try to catch a mafia on their kill. It's not OP at all because he can still kill townies if he messes up.
about 13 years
WAY too OP.....
Its like making a bomb every night....
about 13 years
As much as i hate you, i dont hate this role.

Well done, looks fairly balanced to me.. hope to see it ingame soon.
about 13 years
I shouldn't have worded that the trap is an item, it's not. If it can be stolen trapper cannot do anything to protect power roles with thief alive. If it does become an item then how about the trap lasts forever until sprung, but the trapper cannot trap again until it is sprung or the person is lynched.
about 13 years
I kind of feel it's OP. It can combine cop and bomb, for example, if the trapper continuously bombs the cop. Traps should be thievable, of that I have no doubt. But still, idk. Needs a tweak in my opinion.
over 13 years
>MFW ALL THE AVIES AND NOTES ARE GONE

Oh well here's this. Town sided interceptor sounds best.

+doesn't reveal self to other visitors
+prioritizes killing roles in death
-can kill other town
over 13 years
Town-sided interceptor. Either that or bg with a 100% accurate shot but without the ability to protect. Either way it's simple enough for me to approve.
over 13 years
hmmm, free bombs at night... I think the biggest problem I have with this role is the propensity it would have for stalling out the game. When it gets down to say, 3-5 people with one maf, the maf may choose to repeatedly nk because of the trapper. Having potential bombs all over the place is even worse than only having one. -k just because I personally hate games that stall due to inaction.
over 13 years
Yeah, it is a similar to the int I suppose. Int has the restriction of being caught and can not kill his team. Trapper's traps do not reveal him, and can backfire. It's more like a roundabout vigilante.
over 13 years
Or is this the witch?
over 13 years
Isn't this what the interceptor does?
over 13 years
Trap only lasts for a night so I doubt it. Not considering how thief will work, I never had the trap as an item in mind.
over 13 years
Trapper could seem like a good replacement for some roles (granny, doctor, etc.). Can the trap be stolen by the thief?
over 13 years
Yeah, he should. Forgot that, overlooked it.
over 13 years
I like the idea, I hope it can No Visit, because it could be destructive for the Town if used wrong.
over 13 years
Grannies are invincible and kill everyone. Think of it as a free bomb effect. Pseudo-protection as well, mafia would be scared to hit cop if there's a trapper around.
over 13 years
So, its like handing out granny powers to someone during the night?