Third Party
Mafia
Village
Villager
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Wins if all Mafias are dead
Mafia
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Kills a villager every night.
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Wins if they outnumber villagers during the day.
Doctor
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Protects one person from being killed every night.
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Sided with the village.
Bodyguard
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Can choose to guard one person at night.
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If somebody tries to kill that person...
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50% chance the bodyguard will kill the attacker.
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50% chance the bodyguard will die in place of the target.
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Sided with the village.
Cop
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Investigates one person every night.
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Sided with the village.
Insane cop
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Investigates one person every night.
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Mafia will appear innocent.
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Villagers will appear guilty.
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Upon death, will appear to be normal cop.
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Sided with the village.
Paranoid cop
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Investigates one person every night.
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Everyone will always appear guilty.
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Upon death, will appear to be normal cop.
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Sided with the village.
Naive cop
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Investigates one person every night.
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Everyone will always appear innocent.
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Upon death, will appear to be normal cop.
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Sided with the village.
Watcher
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Chooses one person to watch every night.
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Will know who visited that person that night.
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Sided with the village.
Tracker
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Chooses one person to follow every night.
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Will know who that person visited that night.
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Sided with the village.
Mortician
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Can uncover the role of a dead player every night.
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Sided with the village.
Vigilante
- A dirty cop who kills one person every night.
- If he/she tries to visits same person as the mafia, he/she will be found and killed.
- Sided with the village.
Town drunk
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Makes one person drunk every night.
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Hookers will fail to kiss.
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Vigilantes will fail to kill.
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Doctors will fail to protect.
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Shrinks will fail to prevent convert.
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Bodyguards will fail to guard.
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Fool will fail to visit.
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Cop will fail to investigate (if working alone).
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Masons will fail to recruit (if working alone).
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Cults will fail to recruit (if working alone).
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Trackers will fail to track (if working alone).
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Mafias will fail to kill (if working alone).
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Killers will not kill.
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Framers will not frame.
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Interceptors will not intercept.
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Witch will not curse.
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Yakuza will not convert.
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Janitor will not clean up bodies.
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Disguiser will not disguise.
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Driver will not drive.
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Will not block fellow town drunks.
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Sided with the village.
Miller
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Appears as a villager to self.
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Appears to be mafia to cops.
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If lynched, will appear to be the mafia.
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Sided with the village.
Leader
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If ever killed, votes will be anonymous for a day.
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Sided with the village.
Bulletproof
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Can survive one night kill.
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This does not apply to lynching
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Sided with the village.
Bomb
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Anyone who kills him/her will be blown up.
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Will not explode if lynched.
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Sided with the village.
Granny
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Also known as the paranoid gun owner!
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Will shoot anyone who visits her during the night.
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Cannot die during the night.
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Sided with the village.
Hunter
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Shoots one person if ever lynched.
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Sided with the village.
Agent
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Can send anonymous messages to any role.
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Cannot send messages to roles aligned with village.
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Sided with the village.
Mason
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Can recruit each night.
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If recruiting villager, villager becomes mason.
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If recruiting mafia or killer, all masons die.
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Sided with the village.
Shrink
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Chooses one person at night.
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That person cannot be converted that night.
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Sided with the village.
Jailer
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If no lynching, chooses one target at the end of the day.
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The target will be jailed at night.
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The target will be immune to night actions.
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The target cannot do any action.
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The jailer and the target can converse at night.
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The target does not know who the jailer is.
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Sided with the village.
Oracle
- Chooses one person each night.
- If oracle dies at anytime...
- The chosen person's role will be revealed to all.
- Sided with the village.
Gallis
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Appears to be a villager.
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Sided with the village.
Lightkeeper
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If killed, town will be engulfed in darkness during next day.
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Players cannot see who is talking.
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Players cannot see who voted who.
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Sided with the village.
Baker
- Gives a piece of bread to one person each night.
- If all bakers die, the town goes into famine.
- During a famine, everyone will die in 1 days.
- People will live a half a day longer for each piece of bread they have.
- Sided with the village.
Cultist
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Can choose someone at night to recruit into the cult.
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Any cult member visited by mason at night will die.
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If the cult leader is killed, all cult members will die.
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Wins if cultists outnumber everyone during the day.
Fool
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Secretly wants to get lynched.
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Can visit one person at night for fun.
Lyncher
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Wins if an irritating townie is lynched.
Killer
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Kills once every night.
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Wins if last one standing.
Survivor
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Wins if living at the end of the game.
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Can hide behind one person each night, but only if that person is at home.
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Survivors who hide behind someone who is targetted to be killed will be in danger as well.
Warlock
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Each night chooses one person.
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If that person is chosen by the village, the warlock has predicted correctly.
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The warlock wins if he/she predicts correctly two times.
Amnesiac
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Can choose one person in the graveyard at night.
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Becomes that person's role in the game.
Traitor
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Does not participate in mafia meetings.
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Appears as a villager.
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Only wins if mafia wins.
Politician
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Vote counts twice during the day.
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Switches randomly between village and mafia sided every 2 days.
Silencer
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Chooses one person every night.
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The targetted cannot talk during day.
Yakuza
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Can sacrifice self to convert somebody to mafia.
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Sided with the mafia.
Godfather
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Appears innocent to cops.
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Sided with the mafia.
Framer
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Frames one person every night.
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For that night, the target will appear guilty to cops.
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Sided with the mafia.
Hooker
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Kisses one person every night.
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Vigilantes will fail to kill.
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Doctors will fail to protect.
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Bodyguards will fail to guard.
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Fool will fail to visit.
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Cop will fail to investigate (if working alone).
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Masons will fail to recruit (if working alone).
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Cults will fail to recruit (if working alone).
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Trackers will fail to track (if working alone).
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Killers will not kill.
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Sided with the mafia.
Disguiser
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Picks one person each night.
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If the picked person dies during that night, the disguiser will steal that person's identity.
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The disguiser can only disguise once per game.
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Sided with the mafia.
Janitor
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Can choose one person at night.
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If that person dies, only the janitor will know his/her role.
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Can only clean up one body per game.
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Sided with the mafia.
Spy
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Can send anonymous messages to any role.
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Sided with the mafia.
Lawyer
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Can choose one mafia every night.
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That mafia will appear innocent if investigated.
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Sided with the mafia.
Stalker
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Chooses one person at night.
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Will know that person's role in the morning.
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Sided with the mafia.
Driver
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Can choose two people at night.
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Any actions done on those two people at night will be swapped.
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Driver cannot drive another power role to a target not in their list.
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You cannot swap someone with no one.
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Sided with the mafia.
Interceptor
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Follows one person each night.
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Kills only one of whoever visits the same person.
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Anyone else who visits the same person finds out the identity of the interceptor.
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Sided with the mafia.
Witch
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Places a curse on a person each night.
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That person will die...
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... if visited by a person not sided with the mafia that night.
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Sided with the mafia.