Third Party
Mafia
Village
Villager
- Wins if all Mafias are dead
Mafia
- Kills a villager every night.
- Wins if they outnumber villagers during the day.
Doctor
- Protects one person from being killed every night.
- Sided with the village.
Bodyguard
- Can choose to guard one person at night.
- If somebody tries to kill that person...
- 50% chance the bodyguard will kill the attacker.
- 50% chance the bodyguard will die in place of the target.
- Sided with the village.
Cop
- Investigates one person every night.
- Sided with the village.
Insane Cop
- Investigates one person every night.
- Mafia will appear innocent.
- Villagers will appear guilty.
- Upon death, will appear to be normal cop.
- Sided with the village.
Paranoid Cop
- Investigates one person every night.
- Everyone will always appear guilty.
- Upon death, will appear to be normal cop.
- Sided with the village.
Naive Cop
- Investigates one person every night.
- Everyone will always appear innocent.
- Upon death, will appear to be normal cop.
- Sided with the village.
Watcher
- Chooses one person to watch every night.
- Will know who visited that person that night.
- Sided with the village.
Tracker
- Chooses one person to follow every night.
- Will know who that person visited that night.
- Sided with the village.
Vigilante
- A dirty cop who kills one person every night.
- Sided with the village.
Miller
- Appears as a villager to self.
- Appears to be mafia to cops.
- If lynched, will appear to be the mafia.
- Sided with the village.
Leader
- If ever killed, votes will be anonymous for a day.
- Sided with the village.
Bulletproof
- Can survive one night kill.
- This does not apply to lynching
- Sided with the village.
Bomb
- Anyone who kills him/her will be blown up.
- Will not explode if lynched.
- Sided with the village.
Granny
- Also known as the paranoid gun owner!
- Will shoot anyone who visits her during the night.
- Cannot die during the night.
- Sided with the village.
Hunter
- Shoots one person if ever lynched.
- Sided with the village.
Agent
- Can send anonymous messages to any role.
- Cannot send messages to roles aligned with village.
- Sided with the village.
Mason
- Can recruit each night.
- If recruiting villager, villager becomes mason.
- If recruiting mafia or killer, all masons die.
- Sided with the village.
Shrink
- Chooses one person at night.
- That person cannot be converted that night.
- Sided with the village.
Jailer
- If no lynching, chooses one target at the end of the day.
- The target will be jailed at night.
- The target will be immune to night actions.
- The target cannot do any action.
- The jailer and the target can converse at night.
- The target does not know who the jailer is.
- Sided with the village.
Gallis
- Appears to be a villager.
- Sided with the village.
Lightkeeper
- If killed, town will be engulfed in darkness during next day.
- Players cannot see who is talking.
- Players cannot see who voted who.
- Sided with the village.
Cultist
- Can choose someone at night to recruit into the cult.
- Any cult member visited by mason at night will die.
- If the cult leader is killed, all cult members will die.
- Wins if cultists outnumber everyone during the day.
Fool
- Secretly wants to get lynched.
- Can visit one person at night for fun.
Lyncher
- Wins if an irritating townie is lynched.
Killer
- Kills once every night.
- Wins if last one standing.
Survivor
- Wins if living at the end of the game.
Warlock
- Each night chooses one person.
- If that person is chosen by the village, the warlock has predicted correctly.
- The warlock wins if he/she predicts correctly two times.
Amnesiac
- Can choose one person in the graveyard at night.
- Becomes that person's role in the game.
Traitor
- Does not participate in mafia meetings.
- Appears as a villager.
- Only wins if mafia wins.
Politician
- Vote counts twice during the day.
- Switches randomly between village and mafia sided every 2 days.
Silencer
- Chooses one person every night.
- The targetted cannot talk during day.
Yakuza
- Can sacrifice self to convert somebody to mafia.
- Sided with the mafia.
Godfather
- Appears innocent to cops.
- Sided with the mafia.
Framer
- Frames one person every night.
- For that night, the target will appear guilty to cops.
- Sided with the mafia.
Hooker
- Kisses one person every night.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Watchers will fail to watch (if working alone).
- Trackers will fail to track (if working alone).
- Killers will not kill.
- Sided with the mafia.
Disguiser
- Picks one person each night.
- If the picked person dies during that night, the disguiser will steal that person's identity.
- The disguiser can only disguise once per game.
- Sided with the mafia.
Janitor
- Can choose one person at night.
- If that person dies, only the janitor will know his/her role.
- Can only clean up one body per game.
- Sided with the mafia.
Spy
- Can send anonymous messages to any role.
- Sided with the mafia.
Lawyer
- Can choose one mafia every night.
- That mafia will appear innocent if investigated.
- Sided with the mafia.
Stalker
- Chooses one person at night.
- Will know that person's role in the morning.
- Sided with the mafia.
Driver
- Can choose two people at night.
- Any actions done on those two people at night will be swapped.
- Driver cannot drive another power role to a target not in their list.
- You cannot swap someone with no one.
- Sided with the mafia.