Third Party
Mafia
Village
Villager
  • Wins if all Mafias are dead
Mafia
  • Kills a villager every night.
  • Wins if they outnumber villagers during the day.
Doctor
  • Protects one person from being killed every night.
  • Sided with the village.
Bodyguard
  • Can choose to guard one person at night.
  • If somebody tries to kill that person...
  • 50% chance the bodyguard will kill the attacker.
  • 50% chance the bodyguard will die in place of the target.
  • Sided with the village.
Cop
  • Investigates one person every night.
  • Sided with the village.
Insane Cop
  • Investigates one person every night.
  • Mafia will appear innocent.
  • Villagers will appear guilty.
  • Upon death, will appear to be normal cop.
  • Sided with the village.
Paranoid Cop
  • Investigates one person every night.
  • Everyone will always appear guilty.
  • Upon death, will appear to be normal cop.
  • Sided with the village.
Naive Cop
  • Investigates one person every night.
  • Everyone will always appear innocent.
  • Upon death, will appear to be normal cop.
  • Sided with the village.
Watcher
  • Chooses one person to watch every night.
  • Will know who visited that person that night.
  • Sided with the village.
Tracker
  • Chooses one person to follow every night.
  • Will know who that person visited that night.
  • Sided with the village.
Vigilante
  • A dirty cop who kills one person every night.
  • Sided with the village.
Miller
  • Appears as a villager to self.
  • Appears to be mafia to cops.
  • If lynched, will appear to be the mafia.
  • Sided with the village.
Leader
  • If ever killed, votes will be anonymous for a day.
  • Sided with the village.
Bulletproof
  • Can survive one night kill.
  • This does not apply to lynching
  • Sided with the village.
Bomb
  • Anyone who kills him/her will be blown up.
  • Will not explode if lynched.
  • Sided with the village.
Granny
  • Also known as the paranoid gun owner!
  • Will shoot anyone who visits her during the night.
  • Cannot die during the night.
  • Sided with the village.
Hunter
  • Shoots one person if ever lynched.
  • Sided with the village.
Agent
  • Can send anonymous messages to any role.
  • Cannot send messages to roles aligned with village.
  • Sided with the village.
Mason
  • Can recruit each night.
  • If recruiting villager, villager becomes mason.
  • If recruiting mafia or killer, all masons die.
  • Sided with the village.
Shrink
  • Chooses one person at night.
  • That person cannot be converted that night.
  • Sided with the village.
Jailer
  • If no lynching, chooses one target at the end of the day.
  • The target will be jailed at night.
  • The target will be immune to night actions.
  • The target cannot do any action.
  • The jailer and the target can converse at night.
  • The target does not know who the jailer is.
  • Sided with the village.
Gallis
  • Appears to be a villager.
  • Sided with the village.
Lightkeeper
  • If killed, town will be engulfed in darkness during next day.
  • Players cannot see who is talking.
  • Players cannot see who voted who.
  • Sided with the village.
Cultist
  • Can choose someone at night to recruit into the cult.
  • Any cult member visited by mason at night will die.
  • If the cult leader is killed, all cult members will die.
  • Wins if cultists outnumber everyone during the day.
Fool
  • Secretly wants to get lynched.
  • Can visit one person at night for fun.
Lyncher
  • Wins if an irritating townie is lynched.
Killer
  • Kills once every night.
  • Wins if last one standing.
Survivor
  • Wins if living at the end of the game.
Warlock
  • Each night chooses one person.
  • If that person is chosen by the village, the warlock has predicted correctly.
  • The warlock wins if he/she predicts correctly two times.
Amnesiac
  • Can choose one person in the graveyard at night.
  • Becomes that person's role in the game.
Traitor
  • Does not participate in mafia meetings.
  • Appears as a villager.
  • Only wins if mafia wins.
Politician
  • Vote counts twice during the day.
  • Switches randomly between village and mafia sided every 2 days.
Silencer
  • Chooses one person every night.
  • The targetted cannot talk during day.
Yakuza
  • Can sacrifice self to convert somebody to mafia.
  • Sided with the mafia.
Godfather
  • Appears innocent to cops.
  • Sided with the mafia.
Framer
  • Frames one person every night.
  • For that night, the target will appear guilty to cops.
  • Sided with the mafia.
Hooker
  • Kisses one person every night.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Watchers will fail to watch (if working alone).
  • Trackers will fail to track (if working alone).
  • Killers will not kill.
  • Sided with the mafia.
Disguiser
  • Picks one person each night.
  • If the picked person dies during that night, the disguiser will steal that person's identity.
  • The disguiser can only disguise once per game.
  • Sided with the mafia.
Janitor
  • Can choose one person at night.
  • If that person dies, only the janitor will know his/her role.
  • Can only clean up one body per game.
  • Sided with the mafia.
Spy
  • Can send anonymous messages to any role.
  • Sided with the mafia.
Lawyer
  • Can choose one mafia every night.
  • That mafia will appear innocent if investigated.
  • Sided with the mafia.
Stalker
  • Chooses one person at night.
  • Will know that person's role in the morning.
  • Sided with the mafia.
Driver
  • Can choose two people at night.
  • Any actions done on those two people at night will be swapped.
  • Driver cannot drive another power role to a target not in their list.
  • You cannot swap someone with no one.
  • Sided with the mafia.